Add tilemap floors to rooms
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@@ -6,12 +6,13 @@ module Dodge.Room.Door
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import Geometry
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import Dodge.Room.Data
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import Dodge.LevelGen.Data
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import Dodge.Default.Room
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--import Control.Monad.State
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--import System.Random
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door :: Room
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door = Room
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door = defaultRoom
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{ _rmPolys = [rectNSWE 40 0 0 40]
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, _rmLinks = lnks
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, _rmPath = [((20,35),(20,5))]
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