Add tilemap floors to rooms
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@@ -4,11 +4,12 @@ Typically dead ends.
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-}
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module Dodge.Room.Treasure
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where
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import Geometry
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import Dodge.Data
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import Dodge.Room.Data
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import Dodge.Room.Placement
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import Dodge.Default.Room
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import Dodge.LevelGen.Data
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import Geometry
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--import Data.List
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import Control.Monad.State
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@@ -21,7 +22,7 @@ triLootRoom
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:: Float -- Width
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-> Float -- Height
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-> State g Room
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triLootRoom w h = pure $ Room
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triLootRoom w h = pure $ defaultRoom
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{ _rmPolys = [ tri
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, base
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]
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