Cleanup shader code
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+2
-2
@@ -91,10 +91,10 @@ doDrawing' win pdata u = do
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uncurry (zipWithM_ bufferPokedVBO) $
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unzip
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[ (pdata ^. vboWalls, nWalls)
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, (_vboShapes pdata, nShapeVs)
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, (pdata ^. vboWindows, nWins)
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, (snd $ _textureArrayShader pdata, nFls)
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]
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bufferPokedVBO (_vboShapes pdata) nShapeVs
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glNamedBufferSubData
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(_eboName $ _shapeEBO pdata)
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0
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@@ -136,7 +136,7 @@ doDrawing' win pdata u = do
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renderLayer BottomLayer shadV layerCounts
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--draw object shapes onto base buffer
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let fs = _shapeShader pdata
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glUseProgram (_shadName $ fs)
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glUseProgram (_shadName fs)
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glBindVertexArray $ fs ^. shadVAO . vaoName
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' $ fs)
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