Highlight dropped items, work towards fixing pickup selection change
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-1
@@ -426,7 +426,8 @@ updateMouseContext cfig u = case u ^? uvScreenLayers . ix 0 of
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updateMouseContextGame :: Config -> Universe -> MouseContext -> MouseContext
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updateMouseContextGame cfig u = \case
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OverInvDrag i -> OverInvDrag i -- (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
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--OverInvDrag i -> OverInvDrag i -- (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
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x@OverInvDrag{} -> x
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x@OverInvDragSelect{} -> x
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MouseGameRotate x
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| ButtonRight `M.member` (w ^. input . mouseButtons) -> MouseGameRotate x
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