Remove tweakz shader

This commit is contained in:
2023-03-23 00:27:09 +00:00
parent 6860d2c8bf
commit db53a1ffb2
4 changed files with 12 additions and 26 deletions
+2 -5
View File
@@ -133,8 +133,6 @@ preloadRender = do
makeShader "dualTwoD/character" [vert, frag] [3, 4, 2] pmTriangles
>>= _1 (vaddTextureNoFilter "data/texture/charMap.png")
-- this should really be a 2d texture array
basicTweakZShad <- makeShader "dualTwoD/basicTweakZ" [vert, frag] [4, 4] pmTriangles
-- texture shaders, no textures attached
screentexturevbo <- mglCreate glCreateBuffers
withArray (concat cornerList) $ \ptr ->
@@ -196,12 +194,11 @@ preloadRender = do
-- reset to default framebuffer, ready for drawing direct to screen
glBindFramebuffer GL_FRAMEBUFFER 0
shadV <- MV.new 6
shadV <- MV.new 5
zipWithM_
(MV.write shadV)
[0 .. 5]
[0 .. 4]
[ bslist -- note the ordering is very important
, basicTweakZShad -- ShadNum
, bezierQuadShader
, cslist
, aslist