Remove tweakz shader
This commit is contained in:
@@ -133,8 +133,6 @@ preloadRender = do
|
||||
makeShader "dualTwoD/character" [vert, frag] [3, 4, 2] pmTriangles
|
||||
>>= _1 (vaddTextureNoFilter "data/texture/charMap.png")
|
||||
-- this should really be a 2d texture array
|
||||
basicTweakZShad <- makeShader "dualTwoD/basicTweakZ" [vert, frag] [4, 4] pmTriangles
|
||||
-- texture shaders, no textures attached
|
||||
|
||||
screentexturevbo <- mglCreate glCreateBuffers
|
||||
withArray (concat cornerList) $ \ptr ->
|
||||
@@ -196,12 +194,11 @@ preloadRender = do
|
||||
-- reset to default framebuffer, ready for drawing direct to screen
|
||||
glBindFramebuffer GL_FRAMEBUFFER 0
|
||||
|
||||
shadV <- MV.new 6
|
||||
shadV <- MV.new 5
|
||||
zipWithM_
|
||||
(MV.write shadV)
|
||||
[0 .. 5]
|
||||
[0 .. 4]
|
||||
[ bslist -- note the ordering is very important
|
||||
, basicTweakZShad -- ShadNum
|
||||
, bezierQuadShader
|
||||
, cslist
|
||||
, aslist
|
||||
|
||||
Reference in New Issue
Block a user