Start to migrate all old level generation to MetaTrees
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+7
-21
@@ -192,7 +192,7 @@ weaponEmptyRoom = do
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$ restrictRMInLinksPD f (roomRect w h 2 2 & rmPmnts .~ plmnts)
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return $ treeFromTrunk [ corridor] (pure $ cleatOnward rm )
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weaponUnderCrits :: RandomGen g => Int -> State g (LabTree Room)
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weaponUnderCrits :: RandomGen g => Int -> State g (MetaTree Room)
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weaponUnderCrits i = do
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let plmnts =
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[--sPS (V2 20 0) 0 $ RandPS randFirstWeapon
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@@ -211,19 +211,7 @@ weaponUnderCrits i = do
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junctionRoom <- takeOne [ tEast, tWest]
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let thetree = treeFromTrunk [ corridorN , corridorN]
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$ Node junctionRoom [continuationRoom ,pure deadEndRoom' ]
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return (toOnward "weaponUnderCrits" , thetree )
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-- TODO addSubmessages
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--composingNodeName :: ComposingNode Room -> TreeSubLabelling
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--composingNodeName cn = case cn of
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-- rm -> f $ _rmName rm ++ "-"
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-- SplitDown rm -> f $ _rmName rm ++ "-SplitDown"
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-- useAll rm -> f $ _rmName rm ++ "-useAll"
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-- UseSome is rm -> f $ _rmName rm ++ "-" ++ show is ++ "-UseSome"
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-- UseNone rm -> f $ _rmName rm ++ "-UseNone"
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-- useLabel i rm -> f $ _rmName rm ++ "-" ++ show i ++ "-useLabel"
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-- where
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-- f str = TreeSubLabelling str Nothing
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rToOnward "weaponUnderCrits" thetree
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weaponBehindPillar :: RandomGen g => State g (Tree Room)
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weaponBehindPillar = do
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@@ -291,16 +279,14 @@ deadEndRoom = defaultRoom
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where
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lnks = [(V2 0 30 ,0) ]
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{- A random Either tree with a weapon and melee monster challenge. -}
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weaponRoom :: RandomGen g => Int -> State g (LabTree Room)
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weaponRoom :: RandomGen g => Int -> State g (MetaTree Room)
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weaponRoom i = join $ takeOne
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[ weaponEmptyRoom <&> f "weaponEmptyRoom"
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[ weaponEmptyRoom >>= rToOnward "weaponEmptyRoom"
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, weaponUnderCrits i
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, weaponBehindPillar <&> f "weaponBehindPillar"
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, weaponBetweenPillars <&> f "weaponBetweenPillars"
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, weaponLongCorridor <&> f "weaponLongCorridor"
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, weaponBehindPillar >>= rToOnward "weaponBehindPillar"
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, weaponBetweenPillars >>= rToOnward "weaponBetweenPillars"
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, weaponLongCorridor >>= rToOnward "weaponLongCorridor"
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]
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where
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f str = ( toOnward str ,)
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roomCCrits :: RandomGen g => State g Room
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roomCCrits = roomC 200 200
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