Continue tweaking movement, remove _crMvAim
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@@ -26,7 +26,7 @@ updateCarriage' cid cr w = \case
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(chooseFootSound ff)
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Nothing
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& over (cWorld . lWorld . creatures . ix cid . crType) resetStride
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& tocr . crPos +~ 0.1 *^ (cr ^. crOldPos - oop)
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& tocr . crPos +~ 0.5 *^ (cr ^. crOldPos - oop)
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_ -> w & tocr . crPos +~ 0.5 *^ (cr ^. crOldPos - oop)
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Floating -> w
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Flying {_zSpeed = dz, _flyInertia = x} ->
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