Continue tweaking movement, remove _crMvAim
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@@ -19,7 +19,7 @@ defaultCreature =
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, _crZVel = 0
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, _crDir = 0
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, _crMvDir = 0
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, _crMvAim = 0
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-- , _crMvAim = 0
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-- , _crTwist = 0
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, _crID = 1
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, _crType = ChaseCrit 0 LeftForward 0
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