Comment out bullet ammo targeting modules
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@@ -57,7 +57,7 @@ itemBaseName itm = case _itType itm of
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ATTACH ait -> showAttachItem ait itm
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AMMOMAG ait -> show ait
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TARGETING tt -> show tt
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BULLETMOD (BulletModTrajectory btt) -> show btt
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-- BULLETMOD (BulletModTrajectory btt) -> show btt
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BULLETMOD (BulletModPayload btt) -> show btt
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BULLETMOD (BulletModEffect btt) -> show btt
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@@ -106,7 +106,7 @@ itemToFunction itm = case itm ^. itType of
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ATTACH ZOOMSCOPE -> WeaponScopeSF
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ATTACH HOMINGMODULE -> AmmoTargetingSF LauncherAmmo
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ATTACH AUGMENTEDHUD -> AugmentedHUDSF
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BULLETMOD BulletModTrajectory{} -> AmmoTargetingSF BulletAmmo
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-- BULLETMOD BulletModTrajectory{} -> AmmoTargetingSF BulletAmmo
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BULLETMOD BulletModPayload{} -> AmmoPayloadSF BulletAmmo
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BULLETMOD BulletModEffect{} -> AmmoEffectSF BulletAmmo
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TARGETING{} -> WeaponTargetingSF
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@@ -3,7 +3,7 @@ module Dodge.Item.Scope (
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targetingScope,
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remoteScreen,
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homingModule,
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bulletTargetingModule,
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-- bulletTargetingModule,
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augmentedHUD,
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bulletModule,
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bulletPayloadModule,
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@@ -38,8 +38,8 @@ bulletModule bm =
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& itType .~ BULLETMOD bm
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& itUse .~ UseBulletMod {_ubMod = bm}
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bulletTargetingModule :: BulletTrajectoryType -> Item
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bulletTargetingModule = bulletModule . BulletModTrajectory
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--bulletTargetingModule :: BulletTrajectoryType -> Item
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--bulletTargetingModule = bulletModule . BulletModTrajectory
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bulletPayloadModule :: BulletPayload -> Item
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bulletPayloadModule = bulletModule . BulletModPayload
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