Work on held item positioning
This commit is contained in:
+33
-30
@@ -4,6 +4,7 @@ module Dodge.Item.Draw
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, twoFlatHRot
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, itemSPic
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, itemEquipPict
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, heldItemOffset
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) where
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import Dodge.Data
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import ShapePicture
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@@ -45,38 +46,40 @@ pictureWeaponOnAimItem
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-> Int -- ^ Position of item in inventory
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-> SPic
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pictureWeaponOnAimItem p' cr posInInv
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| isSelected && _posture (_crStance cr) == Aiming =
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shoulderD $ translateSPf (aimingWeaponZeroPos cr theIt) 0 p'
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| isSelected && isTwoHandFlat
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= handD holsteredTwoFlat
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| isSelected && isOneHand
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= handD holsteredOneHandWep
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| isSelected
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= handD holsteredWep
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| _itIsHeld theIt = overPosSP (heldItemOffset theIt cr) p'
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| otherwise = mempty
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-- | isSelected && _posture (_crStance cr) == Aiming =
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-- shoulderD $ translateSPf (aimingWeaponZeroPos cr theIt) 0 p'
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-- | isSelected && isTwoHandFlat
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-- = handD holsteredTwoFlat
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-- | isSelected && isOneHand
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-- = handD holsteredOneHandWep
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-- | isSelected
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-- = handD holsteredWep
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-- | otherwise = mempty
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where
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shoulderD = translateSPz 18
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handD = translateSPz 15
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isSelected = crSel cr == posInInv
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twistWep = translateSPf (-5) 0 p
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holsteredWep = translateSPf (_crRad cr) 0
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(rotateSP (strideRot cr + 1.2) (translateSPf (-5) 0 twistWep))
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holsteredTwoFlat = translateSPf (_crRad cr) 0 (rotateSP (twoFlatHRot cr) p)
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holsteredOneHandWep = translateSPf (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7)
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(translateSPf (-2) 0 p)
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handPos = case cr^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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-- shoulderD = translateSPz 18
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-- handD = translateSPz 15
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-- isSelected = crSel cr == posInInv
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-- twistWep = translateSPf (-5) 0 p
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-- holsteredWep = translateSPf (_crRad cr) 0
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-- (rotateSP (strideRot cr + 1.2) (translateSPf (-5) 0 twistWep))
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-- holsteredTwoFlat = translateSPf (_crRad cr) 0 (rotateSP (twoFlatHRot cr) p)
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-- holsteredOneHandWep = translateSPf (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7)
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-- (translateSPf (-2) 0 p)
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-- handPos = case cr^? crStance . carriage of
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-- Just (Walking x LeftForward) -> f x * 50
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-- _ -> 0
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theIt = _crInv cr IM.! posInInv
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p = fromMaybe p' $ do
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x <- theIt ^? itUse . useAim . aimHandlePos
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return $translateSPf (-x) 0 p'
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isOneHand = theIt ^? itUseAimStance == Just OneHand
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|| isNothing (theIt ^? itUseAimStance)
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isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . useAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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-- p = fromMaybe p' $ do
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-- x <- theIt ^? itUse . useAim . aimHandlePos
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-- return $translateSPf (-x) 0 p'
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-- isOneHand = theIt ^? itUseAimStance == Just OneHand
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-- || isNothing (theIt ^? itUseAimStance)
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-- isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
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-- itUseAimStance = itUse . useAim . aimStance
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-- f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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-- sLen = _strideLength $ _crStance cr
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr
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@@ -96,7 +99,7 @@ heldItemOffset itm cr
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. (+.+.+ V3 (_crRad cr) 0 0)
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. rotate3 (strideRot cr + 1.2)
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. (+.+.+ V3 (-5) 0 0)
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. (+.+.+ V3 (-5) 0 0)
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-- . (+.+.+ V3 (-5) 0 0)
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. transToHandle
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| otherwise = id
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where
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