Start to rework composition of trees
This commit is contained in:
@@ -4,8 +4,7 @@ module Dodge.Annotation
|
||||
, module Dodge.Annotation
|
||||
) where
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Layout.Tree.Either
|
||||
import Dodge.Tree
|
||||
import Dodge.Room
|
||||
import Dodge.Annotation.Data
|
||||
|
||||
|
||||
@@ -839,7 +839,6 @@ data Goal
|
||||
newtype Zone a = Zone
|
||||
{ _znObjects :: IM.IntMap (IM.IntMap a)
|
||||
}
|
||||
|
||||
makeLenses ''World
|
||||
makeLenses ''Cloud
|
||||
makeLenses ''Creature
|
||||
|
||||
+2
-4
@@ -8,10 +8,8 @@ import Dodge.Data
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Room
|
||||
import Dodge.Placement.Instance.Button
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Layout.Tree.Either
|
||||
import Dodge.Tree
|
||||
import Dodge.Annotation
|
||||
import Dodge.Layout.Tree.Shift
|
||||
import Dodge.Creature
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.LevelGen.Switch
|
||||
@@ -106,7 +104,7 @@ layoutLevelFromSeed i seed = do
|
||||
let rmtree = inorderNumberTree $ evalState initialRoomTree g
|
||||
putStrLn "Abstract layout: "
|
||||
putStrLn $ compactDrawTree $ fmap (show . snd) rmtree
|
||||
mrs <- positionRooms rmtree
|
||||
mrs <- positionRoomsFromTree rmtree
|
||||
case mrs of
|
||||
Just rs -> do
|
||||
putStrLn $ "After " ++ show i'
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
{-|
|
||||
Combining and composing trees.
|
||||
-}
|
||||
module Dodge.Layout.Tree
|
||||
where
|
||||
--import Data.Tree
|
||||
--import Control.Monad.State
|
||||
--import System.Random
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
{-|
|
||||
Combining and composing trees with 'Either' nodes.
|
||||
-}
|
||||
module Dodge.Layout.Tree.Either
|
||||
( expandTreeBy
|
||||
, appendEitherTree
|
||||
, connectRoom
|
||||
, connectTrunk
|
||||
, deadRoom
|
||||
, linkEitherTrees
|
||||
) where
|
||||
import Data.Tree
|
||||
|
||||
-- | 'Left' elements get new children as given by the node function,
|
||||
-- 'Right' elements inherit the children from the base tree
|
||||
expandTreeBy
|
||||
:: (a -> Tree (Either b b)) -- ^ Node function
|
||||
-> Tree a -- ^ Base tree
|
||||
-> Tree b
|
||||
expandTreeBy f (Node x []) = fmap removeEither (f x)
|
||||
expandTreeBy f (Node x xs) = appendAndRemove $ f x
|
||||
where
|
||||
appendAndRemove (Node (Left y) ys) = Node y (map appendAndRemove ys)
|
||||
appendAndRemove (Node (Right y) _ ) = Node y (map (expandTreeBy f) xs)
|
||||
|
||||
-- | Appends a second either forest at the 'Right' elements of a first either
|
||||
-- tree.
|
||||
-- Makes such 'Right' elements into 'Left's.
|
||||
appendEitherTree
|
||||
:: Tree (Either a a) -- ^ The first tree
|
||||
-> [Tree (Either a a)] -- ^ The forest to append
|
||||
-> Tree (Either a a)
|
||||
appendEitherTree (Node (Left x) ts) ts' = Node (Left x) $ map (`appendEitherTree` ts') ts
|
||||
appendEitherTree (Node (Right x) _) ts' = Node (Left x) ts'
|
||||
|
||||
linkEitherTrees :: [Tree (Either a a)] -> Tree (Either a a)
|
||||
linkEitherTrees (t:s:ts) = linkEitherTrees (appendEitherTree t [s]:ts)
|
||||
linkEitherTrees [t] = t
|
||||
linkEitherTrees [] = error "tried to concatenate an empty list of either trees"
|
||||
|
||||
removeEither :: Either p p -> p
|
||||
removeEither (Left y) = y
|
||||
removeEither (Right y) = y
|
||||
|
||||
{- |
|
||||
Make a singleton connection of an Either Tree.
|
||||
-}
|
||||
connectRoom :: a -> Tree (Either a a)
|
||||
connectRoom r = Node (Right r) []
|
||||
|
||||
{- |
|
||||
Make a single Either connection at the end of a tree.
|
||||
-}
|
||||
connectTrunk :: Tree a -> Tree (Either a a)
|
||||
connectTrunk (Node x (t:ts)) = Node (Left x) (connectTrunk t : map (fmap Left) ts)
|
||||
connectTrunk (Node x []) = Node (Right x) []
|
||||
|
||||
{- |
|
||||
Make a singleton dead end of an Either Tree.
|
||||
-}
|
||||
deadRoom :: a -> Tree (Either a a)
|
||||
deadRoom r = Node (Left r) []
|
||||
@@ -1,46 +0,0 @@
|
||||
{-
|
||||
Procedural generation of tree structures.
|
||||
|
||||
A /trunk/ refers to the successive first nodes in lists of children.
|
||||
-}
|
||||
module Dodge.Layout.Tree.GenerateStructure
|
||||
where
|
||||
import Dodge.RandomHelp
|
||||
|
||||
import Data.Tree
|
||||
import Control.Monad.State
|
||||
import System.Random
|
||||
{- Single branched tree (a trunk). -}
|
||||
treePath :: Int -> Tree ()
|
||||
treePath 0 = Node () []
|
||||
treePath x = Node () [treePath (x-1)]
|
||||
{- Adds a branch at a certain point down a trunk. -}
|
||||
addBranchAt
|
||||
:: Int -- ^ Depth to add branch at
|
||||
-> Tree () -- ^ Branch to add
|
||||
-> Tree () -- ^ Starting tree
|
||||
-> Tree ()
|
||||
addBranchAt 0 b (Node () xs) = Node () (xs ++ [b])
|
||||
addBranchAt i b (Node () (x:xs))
|
||||
= Node () (addBranchAt (i-1) b x : xs)
|
||||
addBranchAt _ _ _ = error "Trying to add a branch too far along a tree"
|
||||
{- Randomly generate a tree containing a maximum of three nodes. -}
|
||||
smallBranch :: RandomGen g => State g (Tree ())
|
||||
smallBranch = takeOne
|
||||
[ treePath 0
|
||||
, treePath 1
|
||||
, treePath 2
|
||||
, addBranchAt 0 (treePath 0) (treePath 1)
|
||||
]
|
||||
|
||||
{-
|
||||
Randomly generate a small tree.
|
||||
-}
|
||||
aTreeStrut :: RandomGen g => State g (Tree ())
|
||||
aTreeStrut = do
|
||||
d <- state $ randomR (9,11:: Int)
|
||||
nbs <- state $ randomR (2,4)
|
||||
bds <- takeN nbs [1 .. d - 1]
|
||||
bs <- replicateM nbs smallBranch
|
||||
let trunk = treePath d
|
||||
return $ foldr (uncurry addBranchAt) trunk $ zip bds bs
|
||||
@@ -1,158 +0,0 @@
|
||||
{-
|
||||
Helpers for the manipulation of rose trees.
|
||||
Throughout, the _trunk_ refers to successive first children in the tree.
|
||||
For example, in the tree
|
||||
|
||||
> Node a [ Node b [], Node c [Node d []] ]
|
||||
|
||||
the nodes in the trunk are [a,b] (note that d is not the first child of b).
|
||||
-}
|
||||
module Dodge.Layout.Tree.Polymorphic
|
||||
( applyToRoot
|
||||
, treeFromPost
|
||||
, treeFromTrunk
|
||||
, splitTrunk
|
||||
, applyToRandomNode
|
||||
, addToTrunk
|
||||
, inorderNumberTree
|
||||
)
|
||||
where
|
||||
import Dodge.RandomHelp
|
||||
|
||||
import Data.Tree
|
||||
import Control.Monad.State
|
||||
import System.Random
|
||||
|
||||
{- |
|
||||
Creates a linear tree.
|
||||
Safe.
|
||||
-}
|
||||
treeFromPost :: [a] -> a -> Tree a
|
||||
treeFromPost [] y = Node y []
|
||||
treeFromPost (x:xs) y = Node x [treeFromPost xs y]
|
||||
|
||||
{- |
|
||||
Creates a tree with one trunk branch,
|
||||
input as a list, that ends in another tree.
|
||||
-}
|
||||
treeFromTrunk
|
||||
:: [a] -- ^ The trunk
|
||||
-> Tree a -- ^ The end of the tree
|
||||
-> Tree a
|
||||
treeFromTrunk [] t = t
|
||||
treeFromTrunk (x:xs) t = Node x [treeFromTrunk xs t]
|
||||
|
||||
{- |
|
||||
Applies a function to the root of a tree.
|
||||
-}
|
||||
applyToRoot :: (a -> a) -> Tree a -> Tree a
|
||||
applyToRoot f (Node t ts) = Node (f t) ts
|
||||
|
||||
-- find use for?
|
||||
---- | Consider defining this using generalised recursion patterns
|
||||
--treeSize :: Tree a -> Int
|
||||
--treeSize = length . flatten
|
||||
|
||||
{- |
|
||||
Applies a function to a specific node determined by a list of indices.
|
||||
Unsafe (partial function).
|
||||
-}
|
||||
applyToNode :: [Int] -> (a -> a) -> Tree a -> Tree a
|
||||
applyToNode [] f t = applyToRoot f t
|
||||
applyToNode (i:is) f (Node x xs) = Node x (ys ++ [applyToNode is f z] ++ zs)
|
||||
where
|
||||
(ys, z:zs) = splitAt i xs
|
||||
|
||||
-- do not delete: find use for
|
||||
--{- |
|
||||
--Applies a function to the first node along a trunk that satisfies a given property.
|
||||
---}
|
||||
--applyToSubTrunkBy :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> Tree a
|
||||
--applyToSubTrunkBy cond f (Node x (t:ts))
|
||||
-- | cond x = f (Node x (t:ts))
|
||||
-- | otherwise = Node x (applyToSubTrunkBy cond f t : ts)
|
||||
--applyToSubTrunkBy _ _ t = t
|
||||
|
||||
-- find use for?
|
||||
--zipTree :: Tree a -> Tree b -> Tree (a,b)
|
||||
--zipTree (Node x xs) (Node y ys) = Node (x,y) $ zipWith zipTree xs ys
|
||||
|
||||
{- |
|
||||
Makes each node into its child number, i.e. the index it has
|
||||
in the list of children of its parent.
|
||||
-}
|
||||
treeChildNums :: Tree a -> Tree Int
|
||||
treeChildNums = setRoot 0
|
||||
where
|
||||
setRoot :: Int -> Tree a -> Tree Int
|
||||
setRoot i (Node _ xs) = Node i (zipWith setRoot [0..] xs)
|
||||
|
||||
{- |
|
||||
Makes each node into its path, i.e. the list of indices that,
|
||||
when followed from the root, lead to the node.
|
||||
-}
|
||||
treePaths :: Tree a -> Tree [a]
|
||||
treePaths (Node x xs) = (x :) <$> Node [] (map treePaths xs)
|
||||
|
||||
{- |
|
||||
Picks a random path in the tree.
|
||||
Uniform probability that the path leads to any specific node.
|
||||
-}
|
||||
randomPath :: RandomGen g => Tree a -> State g [Int]
|
||||
randomPath = takeOne . flatten . treePaths . treeChildNums
|
||||
|
||||
{- |
|
||||
Apply a function to the value of a node;
|
||||
the node is picked uniformly at random.
|
||||
-}
|
||||
applyToRandomNode :: RandomGen g => (a -> a) -> Tree a -> State g (Tree a)
|
||||
applyToRandomNode f t = do
|
||||
p <- randomPath t
|
||||
return $ applyToNode p f t
|
||||
|
||||
{- |
|
||||
Add a forest to the end of a tree (along the trunk).
|
||||
-}
|
||||
addToTrunk :: Tree a -> [Tree a] -> Tree a
|
||||
addToTrunk (Node x []) f = Node x f
|
||||
addToTrunk (Node x (t:ts)) f = Node x (addToTrunk t f : ts)
|
||||
|
||||
{- |
|
||||
Find the depth of a tree along the trunk.
|
||||
-}
|
||||
trunkDepth :: Tree a -> Int
|
||||
trunkDepth (Node _ []) = 0
|
||||
trunkDepth (Node _ (x:_)) = trunkDepth x + 1
|
||||
|
||||
{- |
|
||||
Split a tree at a given point along its trunk.
|
||||
-}
|
||||
splitTrunkAt
|
||||
:: Int -- ^ Split depth
|
||||
-> Tree a -> (Tree a, [Tree a])
|
||||
splitTrunkAt 0 (Node x xs) = (Node x [],xs)
|
||||
splitTrunkAt i (Node y (x:xs)) =
|
||||
let (t, ts) = splitTrunkAt (i-1) x
|
||||
in (Node y (t : xs) , ts)
|
||||
splitTrunkAt _ (Node _ []) = error "Trying to split to short a trunk"
|
||||
|
||||
{- |
|
||||
Split a tree at a random point along its trunk.
|
||||
-}
|
||||
splitTrunk :: RandomGen g => Tree a -> State g (Tree a, [Tree a])
|
||||
splitTrunk t = do
|
||||
i <- state $ randomR (0, trunkDepth t)
|
||||
return $ splitTrunkAt i t
|
||||
|
||||
-- untested
|
||||
inorderNumberTree :: Tree a -> Tree (a,Int)
|
||||
inorderNumberTree = fst . f 0
|
||||
where
|
||||
f i (Node x ts) =
|
||||
let (ts',i') = g (i+1) ts
|
||||
in (Node (x,i) ts', i')
|
||||
g i (t:ts) =
|
||||
let (t',i') = f i t
|
||||
(ts',i'') = g i' ts
|
||||
in (t': ts', i'')
|
||||
g i [] = ([], i)
|
||||
@@ -1,58 +0,0 @@
|
||||
{- | Given a tree of rooms, tries to shift them into place in such a way that their
|
||||
links connect and that none of them clip.
|
||||
Creates a list of rooms; after this step the structure is determined by the actual positions of rooms. -}
|
||||
module Dodge.Layout.Tree.Shift
|
||||
( positionRooms
|
||||
) where
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Geometry.ConvexPoly
|
||||
import Geometry.Data
|
||||
|
||||
import Data.Tree
|
||||
import Data.Sequence hiding (zipWith)
|
||||
import Data.List (delete)
|
||||
import Data.Bifunctor
|
||||
import Control.Lens hiding (Empty, (<|) , (|>))
|
||||
|
||||
type RoomInt = (Room,Int)
|
||||
|
||||
positionRooms :: Tree RoomInt -> IO (Maybe [Room])
|
||||
positionRooms (Node (r,i) ts) = posRms (map pointsToPoly $ _rmBound r) (r,i) ts Empty
|
||||
|
||||
posRms :: [ConvexPoly]
|
||||
-> RoomInt
|
||||
-> [Tree RoomInt]
|
||||
-> Seq (Tree RoomInt)
|
||||
-> IO (Maybe [Room])
|
||||
posRms bounds (parent,_) [] st = case st of
|
||||
Empty -> return $ Just []
|
||||
Node childi ts :<| tseq
|
||||
-> fmap (finalLinksUpdate parent:) <$> posRms bounds childi ts tseq
|
||||
posRms bounds parenti (t@(Node (_,i') _):ts) tseq = do
|
||||
putStr $ "Trying to place room " ++ show i' ++ ": "
|
||||
tryLinks 0 (_rmLinks parent)
|
||||
where
|
||||
parent = fst parenti
|
||||
tryLinks _ [] = putStrLn "all links tried" >> return Nothing
|
||||
tryLinks j (l:ls)
|
||||
| clipping = tryLinks (j+1) ls
|
||||
| otherwise = do
|
||||
putStrLn $ "placing at link " ++ show j
|
||||
mayrs <- posRms (convexBounds ++ bounds) (first upr parenti) ts (tseq |> shiftedt)
|
||||
case mayrs of
|
||||
Nothing -> putStr ("Backtracking to room " ++ show i' ++ ": ") >> tryLinks (j+1) ls
|
||||
Just rs -> return (Just rs)
|
||||
where
|
||||
convexBounds = map pointsToPoly $ _rmBound r'
|
||||
clipping = or (convexPolysOverlap <$> convexBounds <*> bounds)
|
||||
upr rm = lnkEff l $ rm & rmLinks %~ delete l & rmPos %~ (uncurry (OutLink j) l :)
|
||||
l' = shiftLinkBy (_rmShift parent) l
|
||||
r' = doRoomShift . fst $ rootLabel shiftedt
|
||||
shiftedt = applyToRoot (first $ shiftRoomShiftToLink l') t
|
||||
|
||||
lnkEff :: (Point2,Float) -> Room -> Room
|
||||
lnkEff x rm = case _rmLinkEff rm of
|
||||
(eff:effs) -> eff x $ rm & rmLinkEff .~ effs
|
||||
_ -> rm
|
||||
@@ -12,7 +12,7 @@ import Dodge.Room.Path
|
||||
--import Dodge.LevelGen.Data
|
||||
import Dodge.Creature
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Tree
|
||||
import Geometry
|
||||
|
||||
import Data.Tree
|
||||
|
||||
@@ -9,7 +9,7 @@ import Dodge.Room.Door
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Room.Procedural
|
||||
--import Dodge.LevelGen.Data
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Tree
|
||||
|
||||
import Control.Monad.State
|
||||
import System.Random
|
||||
|
||||
@@ -12,7 +12,7 @@ import Dodge.Room.Corridor
|
||||
--import Dodge.Default.Wall
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Creature
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Tree
|
||||
|
||||
import Data.Tree
|
||||
import Control.Monad.State
|
||||
|
||||
@@ -8,8 +8,7 @@ import Dodge.Room.Foreground
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Default.Wall
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Layout.Tree.Either
|
||||
import Dodge.Tree
|
||||
import Dodge.Placement.Instance
|
||||
--import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Procedural
|
||||
|
||||
@@ -13,7 +13,7 @@ import Dodge.Room.Corridor
|
||||
--import Dodge.Room.RoadBlock
|
||||
import Dodge.PlacementSpot
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Tree
|
||||
import Dodge.Item.Random
|
||||
--import Dodge.Item.Weapon.SprayGuns
|
||||
--import Dodge.Item.Weapon.Grenade
|
||||
|
||||
@@ -5,7 +5,7 @@ import Dodge.PlacementSpot
|
||||
import Dodge.Room.RunPast
|
||||
import Dodge.Data
|
||||
import Dodge.Default
|
||||
import Dodge.Layout.Tree.Either
|
||||
import Dodge.Tree
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Room.Door
|
||||
import Dodge.Room.Corridor
|
||||
@@ -15,7 +15,6 @@ import Dodge.Room.Procedural
|
||||
import Dodge.Room.Foreground
|
||||
import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Dodge.Item.Random
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.Utility
|
||||
|
||||
Reference in New Issue
Block a user