Start to rework composition of trees
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@@ -12,7 +12,7 @@ import Dodge.Room.Path
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--import Dodge.LevelGen.Data
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import Dodge.Creature
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import Dodge.RandomHelp
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Tree
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import Geometry
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import Data.Tree
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@@ -9,7 +9,7 @@ import Dodge.Room.Door
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import Dodge.Room.Link
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import Dodge.Room.Procedural
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--import Dodge.LevelGen.Data
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Tree
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import Control.Monad.State
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import System.Random
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@@ -12,7 +12,7 @@ import Dodge.Room.Corridor
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--import Dodge.Default.Wall
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import Dodge.RandomHelp
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import Dodge.Creature
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Tree
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import Data.Tree
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import Control.Monad.State
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@@ -8,8 +8,7 @@ import Dodge.Room.Foreground
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import Dodge.LevelGen.Data
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import Dodge.RandomHelp
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import Dodge.Default.Wall
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Layout.Tree.Either
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import Dodge.Tree
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import Dodge.Placement.Instance
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--import Dodge.LevelGen.Data
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import Dodge.Room.Procedural
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@@ -13,7 +13,7 @@ import Dodge.Room.Corridor
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--import Dodge.Room.RoadBlock
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import Dodge.PlacementSpot
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import Dodge.Placement.Instance
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Tree
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import Dodge.Item.Random
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--import Dodge.Item.Weapon.SprayGuns
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--import Dodge.Item.Weapon.Grenade
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@@ -5,7 +5,7 @@ import Dodge.PlacementSpot
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import Dodge.Room.RunPast
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import Dodge.Data
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import Dodge.Default
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import Dodge.Layout.Tree.Either
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import Dodge.Tree
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import Dodge.RandomHelp
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import Dodge.Room.Door
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import Dodge.Room.Corridor
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@@ -15,7 +15,6 @@ import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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import Dodge.Room.RoadBlock
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import Dodge.Placement.Instance
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.Item.Random
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Weapon.Utility
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