Start to add basic gibbing
This commit is contained in:
@@ -5,7 +5,7 @@ module Dodge.Creature.State
|
||||
import Dodge.Data
|
||||
import Dodge.Hammer
|
||||
import Dodge.Reloading
|
||||
|
||||
import Dodge.Prop.Gib
|
||||
import Dodge.Base
|
||||
import Dodge.Creature.State.WalkCycle
|
||||
import Dodge.Creature.Impulse.Movement
|
||||
@@ -75,13 +75,15 @@ checkDeath cr w
|
||||
& dropByState cr
|
||||
where
|
||||
removecr
|
||||
| _crID cr == 0 = creatures . ix (_crID cr) . crUpdate .~ const id
|
||||
| _crID cr == 0 = (creatures . ix (_crID cr) . crUpdate .~ const id)
|
||||
. addGibsAt (_crPos cr)
|
||||
| otherwise = creatures . at (_crID cr) .~ Nothing
|
||||
addCorpse = IM.insertNewKey
|
||||
$ uncurryV translate (_crOldPos cr)
|
||||
$ rotate (_crDir cr)
|
||||
(_crCorpse cr)
|
||||
|
||||
|
||||
internalUpdate :: Creature -> World -> World
|
||||
internalUpdate cr = creatures . ix (_crID cr) %~
|
||||
( (crHammerPosition %~ moveHammerUp)
|
||||
|
||||
Reference in New Issue
Block a user