Split Dodge.Base
This commit is contained in:
@@ -445,9 +445,9 @@ dualRayAt bt itid w col dam phasev pos dir = basicBeamAt itid w col dam phasev p
|
||||
& bmType .~ bt
|
||||
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir power
|
||||
--aTractorBeam _ cr w = w & props %~ tractorBeamAt i spos outpos dir power
|
||||
aTractorBeam _ cr w = w & plNew props pjID (tractorBeamAt spos outpos dir power)
|
||||
where
|
||||
i = newProjectileKey w
|
||||
cpos = _crPos cr
|
||||
spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
|
||||
xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
|
||||
@@ -456,13 +456,13 @@ aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir power
|
||||
$ wallsAlongLine cpos xpos w
|
||||
power = _attractionPower . _itParams $ _crInv cr IM.! _crInvSel cr
|
||||
|
||||
tractorBeamAt :: Int -> Point2 -> Point2 -> Float -> Point2 -> Prop
|
||||
tractorBeamAt i pos outpos dir power = ProjectileTimed
|
||||
tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> Prop
|
||||
tractorBeamAt pos outpos dir power = ProjectileTimed
|
||||
{ _prPos = pos
|
||||
, _pjStartPos = outpos
|
||||
, _pjVel = d
|
||||
, _prDraw = tractorSPic
|
||||
, _pjID = i
|
||||
, _pjID = 0
|
||||
, _pjUpdate = updateTractor
|
||||
, _pjTime = 10
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ throwGrenade thePayload cr w = setWp $ removePict $ over props addG w
|
||||
}
|
||||
j = _crInvSel cr
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> (,) emptySH blank
|
||||
i = newProjectileKey w
|
||||
i = IM.newKey $ _props w
|
||||
v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
| otherwise = v'
|
||||
@@ -229,7 +229,7 @@ throwRemoteBomb cr w = setLocation
|
||||
, _pjID = i
|
||||
, _pjUpdate = \_ -> moveRemoteBomb itid 50 i
|
||||
}
|
||||
i = newProjectileKey w
|
||||
i = IM.newKey $ _props w
|
||||
v' = 0.02 / _cameraZoom w *.* rotateV (_cameraRot w) ( _mousePos w)
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
| otherwise = v'
|
||||
|
||||
Reference in New Issue
Block a user