Window render bugfix
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+2
-2
@@ -376,8 +376,8 @@ doDrawing' win pdata u = do
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glDepthFunc GL_LEQUAL
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glCullFace GL_BACK
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glDisable GL_BLEND
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glDepthFunc GL_ALWAYS
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glDisable GL_CULL_FACE
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-- glDepthFunc GL_ALWAYS
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-- glDisable GL_CULL_FACE
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glUseProgram $ pdata ^. windowPullShader . shaderUINT
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glBindVertexArray $ pdata ^. dummyVAO . vaoName
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nWins * 6)
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