Refactor arc shader so it uses only matrix uniform
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@@ -95,7 +95,7 @@ defaultWorld = World
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, _midgroundDecorations =
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[setDepth (-0.1) $ color orange $ pictures
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[ polygon $ rectNSEW 50 40 140 (-20)
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, translate 60 45 $ thickArc 0 pi 75 10
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, translate 60 45 $ scale 0.5 1 $ thickArc 0 pi 75 10
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]
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]
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}
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