Refactor arc shader so it uses only matrix uniform

This commit is contained in:
jgk
2021-06-10 11:52:39 +02:00
parent 822db37a58
commit e016d3aa9e
4 changed files with 39 additions and 38 deletions
+1 -1
View File
@@ -95,7 +95,7 @@ defaultWorld = World
, _midgroundDecorations =
[setDepth (-0.1) $ color orange $ pictures
[ polygon $ rectNSEW 50 40 140 (-20)
, translate 60 45 $ thickArc 0 pi 75 10
, translate 60 45 $ scale 0.5 1 $ thickArc 0 pi 75 10
]
]
}