Implement working no-item-airlock zone
This commit is contained in:
+22
-26
@@ -43,13 +43,6 @@ terminalScreenGlow mc w = fromMaybe w $ do
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w & cWorld . lWorld . lights
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.:~ LSParam (_mcPos mc `v2z` 20) 30 (V3 x y z)
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-- w & cWorld . lWorld . tempLightSources
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-- .:~ TLS
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-- { _tlsParam = LSParam (_mcPos mc `v2z` 20) 30 (V3 x y z)
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-- , _tlsUpdate = TimerTLS
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-- , _tlsTime = 1
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-- }
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updateTurret :: Float -> Machine -> World -> World
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updateTurret rotSpeed mc w =
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w
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@@ -73,12 +66,17 @@ updateTurret rotSpeed mc w =
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dam = sum $ map _dmAmount dams
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elecDam = sum $ map _dmAmount elecDams
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doTurn
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| seesYou = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuDir %~ turnTo rotSpeed mcpos ypos
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| seesYou =
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cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuDir
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%~ turnTo rotSpeed mcpos ypos
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| otherwise = id
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closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
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updateFiringStatus
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| closeFireAngle = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime .~ 20
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| otherwise = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime %~ (max 0 . subtract 1)
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| closeFireAngle =
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cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime .~ 20
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| otherwise =
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cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime
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%~ (max 0 . subtract 1)
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isElectrical :: Damage -> Bool
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isElectrical dm = case dm of
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@@ -128,7 +126,7 @@ mcPlaySound mc w = case _mcType mc of
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mcApplyDamage :: [Damage] -> Machine -> World -> World
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mcApplyDamage ds mc = case mc ^? mcType . _McDamSensor of
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Nothing -> mcpointer %~ ((mcDamage .~ []) . (mcHP -~ sum (map _dmAmount ds)))
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_ -> mcpointer %~ (mcDamage .~ [])
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_ -> mcpointer . mcDamage .~ []
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where
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mcpointer = cWorld . lWorld . machines . ix (_mcID mc)
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@@ -154,10 +152,12 @@ mcNoItemsTest mc ps w
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where
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truetog = mc ^? mcType . _McProxSensor . proxToggle . _Just == Just True
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falsetog = mc ^? mcType . _McProxSensor . proxToggle . _Just == Just False
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notog = null (mc ^? mcType . _McProxSensor . proxToggle . _Just)
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&& pointInPoly (cr ^. crPos) qs
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t = ((cr ^. crInv == mempty) || not (pointInPoly (cr ^. crPos) qs))
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&& not (any ((`pointInPoly` qs) . _flItPos) (w ^. cWorld . lWorld . floorItems))
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notog =
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null (mc ^? mcType . _McProxSensor . proxToggle . _Just)
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&& pointInPoly (cr ^. crPos) qs
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t =
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((cr ^. crInv == mempty) || not (pointInPoly (cr ^. crPos) qs))
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&& not (any ((`pointInPoly` qs) . _flItPos) (w ^. cWorld . lWorld . floorItems))
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cr = w ^?! cWorld . lWorld . creatures . ix 0
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mcsenslens = cWorld . lWorld . machines . ix (_mcID mc) . mcType . _McProxSensor
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mctermlens = cWorld . lWorld . terminals . ix (mc ^?! mcMounts . ix OTTerminal)
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@@ -165,23 +165,23 @@ mcNoItemsTest mc ps w
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qs = f ps
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f = fmap ((+ _mcPos mc) . rotateV (_mcDir mc))
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mcProximitySensorUpdate
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:: Machine -> ProximitySensor -> ProximityRequirement -> World -> World
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mcProximitySensorUpdate ::
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Machine -> ProximitySensor -> ProximityRequirement -> World -> World
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mcProximitySensorUpdate mc sens pr w
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| truetog || dist (_crPos ycr) (_mcPos mc) > 40 = w
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| mcProxTest w pr =
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w
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& mcsenslens . proxToggle ?~ True
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& playsound dedaS
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& mctermlens . tmFutureLines <>~
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[makeTermLine "SENSOR SUCCESS, DEACTIVATED" ]
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& mctermlens . tmFutureLines
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<>~ [makeTermLine "SENSOR SUCCESS, DEACTIVATED"]
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<> tlSetStatus (TerminalPressTo "QUIT")
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<> tlDoEffect TmWdWdLeaveTerminal
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| notog =
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w & playsound dedumS
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& mcsenslens . proxToggle ?~ False
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& mctermlens . tmFutureLines
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.:~ makeTermLine ( "SENSOR FAIL: REQUIRES " ++ sensorReqToString pr)
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.:~ makeTermLine ("SENSOR FAIL: REQUIRES " ++ sensorReqToString pr)
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| otherwise = w
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where
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truetog = sens ^? proxToggle . _Just == Just True
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@@ -211,7 +211,8 @@ senseDamage threshold dt mc =
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(cWorld . lWorld . machines . ix mcid %~ upmc)
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. updatels
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where
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upmc = mcType . _McDamSensor . sensAmount %~ min (100 * threshold) . max 0 . (+ newsense)
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upmc = mcType . _McDamSensor . sensAmount
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%~ min (100 * threshold) . max 0 . (+ newsense)
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mcid = _mcID mc
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newsense
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| x > 0 = x
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@@ -243,8 +244,3 @@ sensorTypeDamages = \case
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Crushing{} -> True
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Explosive{} -> True
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_ -> False
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--damageUsing :: DamageType -> Damage -> Either Int Int
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--damageUsing dt dm
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-- | _dmType dm == dt = Left $ _dmAmount dm
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-- | otherwise = Right 0
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@@ -11,7 +11,8 @@ analyser :: ProximitySensorType -> PlacementSpot -> PlacementSpot -> Placement
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analyser pst pslight psmc = extTrigLitPos pslight $ \tp ->
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Just $
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plSpot .~ psmc $
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putTerminal (dark magenta)
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putTerminal
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(dark magenta)
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(themachine & mcMounts . at OTTrigger .~ _plMID tp)
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tparams
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where
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+25
-19
@@ -5,7 +5,7 @@ module Dodge.Room.Airlock where
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import Control.Lens
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import Control.Monad
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import Dodge.Annotation.Data
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--import Dodge.Annotation.Data
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Room
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@@ -25,25 +25,31 @@ airlock =
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join $
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takeOne [return airlock0, return airlock90, return airlockCrystal, airlockZ]
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--airlock = takeOne [airlockCrystal]
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decontamRoom :: State LayoutVars Room
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decontamRoom = do
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return $
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defaultRoom
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& rmPolys .~ cutps
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& rmLinks .~ muout lnks ++ muin [last lnks]
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& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-2) 30) (V2 (-2) 70)
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, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
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]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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decontamRoom :: Int -> Room
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decontamRoom i =
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defaultRoom
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& rmPolys .~ cutps
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& rmLinks .~ muout lnks ++ muin [last lnks]
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& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-20) 30) (V2 (-20) 70)
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]
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& rmOutPmnt . at i ?~
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analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
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& rmInPmnt .~ [InPlacement f i]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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where
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f _ (pmnt : _) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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f _ _ = error "tried to put a door using an empty placement list"
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cond pmnt = WdTrig $ pmnt ^?! plMID . _Just
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mcpos = V2 70 50
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cutps = [rectNSWE 100 0 0 40, switchcut]
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ps = (\p -> p - mcpos) <$> orderPolygon (concat cutps)
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@@ -56,7 +56,8 @@ tutAnoTree =
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tutDrop :: State LayoutVars (MetaTree Room String)
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tutDrop = do
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x <- shuffleLinks =<< roomNgon 6 100
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y <- decontamRoom
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i <- nextLayoutInt
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let y = decontamRoom i
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rm <- roomRectAutoLinks 40 100
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return $ tToBTree "TutDrop" $ treePost [x,y,cleatOnward rm]
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