Cleanup
This commit is contained in:
@@ -56,7 +56,7 @@ activateDetonator det _ w = foldl' remoteDetonate w
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remoteDetonate :: World -> Int -> World
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remoteDetonate w pjid = w
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& cWorld . lWorld . projectiles . ix pjid . prjTimer .~ 0
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& cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 0
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useLocation :: LocationLDT ItemLink ComposedItem -> UseFocus
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useLocation loc
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@@ -15,17 +15,17 @@ import Geometry.Data
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data Projectile
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= Shell
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{ _prjPos :: Point2
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, _prjVel :: Point2
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, _prjDir :: Float
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, _prjSpin :: Float
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, _prjID :: Int
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, _prjPayload :: Payload
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, _prjTimer :: Int
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, _prjZ :: Float
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, _prjZVel :: Float
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, _prjUpdates :: [ProjectileUpdate]
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, _prjType :: ProjectileType
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{ _pjPos :: Point2
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, _pjVel :: Point2
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, _pjDir :: Float
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, _pjSpin :: Float
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, _pjID :: Int
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, _pjPayload :: Payload
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, _pjTimer :: Int
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, _pjZ :: Float
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, _pjZVel :: Float
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, _pjUpdates :: [ProjectileUpdate]
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, _pjType :: ProjectileType
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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+8
-11
@@ -299,8 +299,8 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
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MuzzleLaser -> shootLaser itmtree cr mz w
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MuzzleTesla -> shootTeslaArc itm cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleRLauncher -> createProjectileR magtree mz itmtree cr w
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MuzzleGLauncher -> createProjectile Grenade magtree mz itmtree cr w
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MuzzleRLauncher -> createProjectileR itmtree magtree mz cr w
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MuzzleGLauncher -> createProjectile Grenade magtree mz cr w
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MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleDetector -> itemDetectorEffect itm cr w
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@@ -608,17 +608,17 @@ determineProjectileTracking magtree itmtree = fromMaybe NoHoming $
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createProjectileR ::
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LabelDoubleTree ComposeLinkType Item ->
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Muzzle ->
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LabelDoubleTree ComposeLinkType Item ->
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Muzzle ->
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Creature ->
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World ->
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World
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createProjectileR magtree muz itmtree =
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createProjectileR itmtree magtree =
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createProjectile
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(Rocket
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(determineProjectileTracking magtree itmtree)
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smoke
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) magtree muz itmtree
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) magtree
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where
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smoke
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| isJust $ lookup SmokeReducerLink (magtree ^. ldtLeft) = Just ReducedRocketSmoke
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@@ -628,23 +628,20 @@ createProjectile ::
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ProjectileType ->
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LabelDoubleTree ComposeLinkType Item ->
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Muzzle ->
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LabelDoubleTree ComposeLinkType Item ->
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Creature ->
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World ->
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World
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createProjectile pjtype magtree muz itmtree cr = fromMaybe failsound $ do
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createProjectile pjtype magtree muz cr = fromMaybe failsound $ do
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magid <- magtree ^? ldtValue . itLocation . ilInvID
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ammoitem <- cr ^? crInv . ix magid
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let homing = determineProjectileTracking magtree itmtree
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rdetonate = (^. ldtValue . itID) <$>
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let rdetonate = (^. ldtValue . itID) <$>
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lookup RemoteDetonatorLink (magtree ^. ldtLeft)
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rscreen = (^. ldtValue . itID) <$>
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lookup RemoteScreenLink (magtree ^. ldtLeft)
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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return $
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--createShell homing rdetonate rscreen issmokeless pjtype aparams muz cr
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createShell homing rdetonate rscreen pjtype aparams muz cr
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createShell rdetonate rscreen pjtype aparams muz cr
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. startthesound
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where
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-- the sound should be moved to the projectile firing
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@@ -13,36 +13,32 @@ import qualified IntMapHelp as IM
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import LensHelp
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-- assumes the mscreen is in your inventory
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createShell :: RocketHoming
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createShell ::Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-- -> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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--createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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createShell homing mdetonator mscreen pjtype payload muz cr w = w
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createShell mdetonator mscreen pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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?~ Shell
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{ _prjPos = pos
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, _prjZ = 20
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, _prjZVel = 5
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, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
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, _prjID = i
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-- , _prjAcc = rotateV dir (V2 3 0)
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = lifespan
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, _prjUpdates =
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{ _pjPos = pos
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, _pjZ = 20
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, _pjZVel = 5
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, _pjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
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, _pjID = i
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, _pjDir = dir
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, _pjSpin = 0
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, _pjPayload = payload
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, _pjTimer = lifespan
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, _pjUpdates =
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[ CollisionEffectPU mdetonator mscreen
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, TimePU
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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] <> thrustorgrav
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, _prjType = pjtype
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, _pjType = pjtype
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}
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where
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speed = case pjtype of
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@@ -13,18 +13,18 @@ import ShapePicture
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drawProjectile :: Projectile -> SPic
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drawProjectile pj
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| Just DestroyPU{} <- pj ^? prjUpdates . ix 0 = mempty
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| Just NoHoming <- pj ^? prjType . rkHoming =
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| Just DestroyPU{} <- pj ^? pjUpdates . ix 0 = mempty
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| Just NoHoming <- pj ^? pjType . rkHoming =
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drawShell Nothing pj
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| Just _ <- pj ^? prjType . rkHoming =
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| Just _ <- pj ^? pjType . rkHoming =
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drawRemoteShell pj
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| otherwise = drawShell Nothing pj
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drawShell :: Maybe Color -> Projectile -> SPic
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drawShell mcol pj =
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translateSPz (_prjZ pj)
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. uncurryV translateSPxy (_prjPos pj)
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$ rotateSP (_prjDir pj) $
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translateSPz (_pjZ pj)
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. uncurryV translateSPxy (_pjPos pj)
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$ rotateSP (_pjDir pj) $
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shellShape :!: thelight
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where
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thelight =
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@@ -43,4 +43,4 @@ drawRemoteShell pj
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col
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| t > (-99) = green
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| otherwise = red
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t = _prjTimer pj
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t = _pjTimer pj
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@@ -22,10 +22,10 @@ import NewInt
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import RandomHelp
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updateProjectile :: Projectile -> World -> World
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updateProjectile pj w = foldl' (\w' pu -> upProjectile pu pj w') w (_prjUpdates pj)
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updateProjectile pj w = foldl' (flip $ upProjectile pj) w (_pjUpdates pj)
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upProjectile :: ProjectileUpdate -> Projectile -> World -> World
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upProjectile pu pj = case pu of
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upProjectile :: Projectile -> ProjectileUpdate -> World -> World
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upProjectile pj pu = case pu of
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CollisionEffectPU mdetonatorid mscreenid ->
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shellCollisionCheck
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mdetonatorid
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@@ -33,51 +33,51 @@ upProjectile pu pj = case pu of
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pj
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TimePU -> decTimMvVel pj
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ThrustPU st et
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| act st et -> doThrust pj (pj ^? prjType . rkSmoke . _Just)
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| act st et -> doThrust pj (pj ^? pjType . rkSmoke . _Just)
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| otherwise -> id
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StartSpinPU t cid spinamount
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| time == t -> trySpinByCID cid spinamount pj
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| otherwise -> id
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RemoteDirectionPU st et
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| act st et -> pjRemoteSetDirection (pj ^? prjType . rkHoming) pj
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| act st et -> pjRemoteSetDirection (pj ^? pjType . rkHoming) pj
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| otherwise -> id
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ReduceSpinPU x -> reduceSpinBy x (_prjID pj)
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DestroyPU mitid 0 -> destroyProjectile mitid (_prjID pj)
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ReduceSpinPU x -> reduceSpinBy x (_pjID pj)
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DestroyPU mitid 0 -> destroyProjectile mitid (_pjID pj)
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-- the following requires that this is at the top of the update list, which is
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-- not ideal
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DestroyPU _ _ -> cWorld . lWorld . projectiles . ix (_prjID pj) . prjUpdates . ix 0 . pjuTimer -~ 1
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DestroyPU _ _ -> cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates . ix 0 . pjuTimer -~ 1
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ApplyGravityPU -> applyGravityPU pj
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where
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time = _prjTimer pj
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time = _pjTimer pj
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act st et = time <= st && time >= et
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applyGravityPU :: Projectile -> World -> World
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applyGravityPU pj w
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| newz <= 0 && abs (pj ^. prjZVel) < 1 =
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| newz <= 0 && abs (pj ^. pjZVel) < 1 =
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w
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& topj . prjVel %~ decvel
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& topj . prjSpin %~ decspin
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& topj . pjVel %~ decvel
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& topj . pjSpin %~ decspin
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| newz < 0 =
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w & topj . prjZ .~ 0
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& topj . prjZVel %~ bouncez
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& topj . prjVel %~ decvel
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& topj . prjSpin %~ decspin
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& soundStart (ShellSound (pj ^. prjID)) (pj ^. prjPos) click1S Nothing
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w & topj . pjZ .~ 0
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& topj . pjZVel %~ bouncez
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& topj . pjVel %~ decvel
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& topj . pjSpin %~ decspin
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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| otherwise =
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w & topj . prjZ .~ newz
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& topj . prjZVel -~ 0.5
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w & topj . pjZ .~ newz
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& topj . pjZVel -~ 0.5
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where
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topj = cWorld . lWorld . projectiles . ix (pj ^. prjID)
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topj = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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bouncez z
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| z < -1 = -0.5 * z
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| otherwise = 0
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decvel v
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| magV v > 1 = rotateV (5 * pj ^. prjSpin) $ 0.8 * v
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| magV v > 1 = rotateV (5 * pj ^. pjSpin) $ 0.8 * v
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| otherwise = 0
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decspin x
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| abs x < 0.01 = 0
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| otherwise = x * 0.9
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newz = pj ^. prjZ + pj ^. prjZVel
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newz = pj ^. pjZ + pj ^. pjZVel
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--shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
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shellCollisionCheck ::
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@@ -87,14 +87,13 @@ shellCollisionCheck ::
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World ->
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World
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shellCollisionCheck detid screenid pj w
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| anythingHitCirc 2 oldPos newPos w = g
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| anythingHitCirc 2 oldPos (oldPos + _pjVel pj) w = g
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| time <= 0 = g
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| otherwise = w
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where
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g = explodeShell detid screenid pj w
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time = _prjTimer pj
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oldPos = _prjPos pj
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newPos = oldPos +.+ _prjVel pj
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time = _pjTimer pj
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oldPos = _pjPos pj
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destroyProjectile :: Maybe (NewInt ItmInt) -> Int -> World -> World
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destroyProjectile mitid pjid w =
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@@ -112,10 +111,10 @@ doThrust :: Projectile -> Maybe RocketSmoke -> World -> World
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doThrust pj smoke w =
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w
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& randGen .~ g
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& cWorld . lWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
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& cWorld . lWorld . projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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-- & makeFlamelet (oldPos -.- vel) (vel + 2 * rotateV (pi + sparkD) accel) 3 10
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& makeFlamelet oldPos (vel +.+ rotateV (pi + sparkD) accel) 3 10
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& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
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& shellTrailCloud
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lifetime
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trailfadetime
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@@ -126,10 +125,10 @@ doThrust pj smoke w =
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| smoke == Just ReducedRocketSmoke = (50, 200)
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| otherwise = (300, 500)
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trailfadetime = fst . randomR (100, 300) $ _randGen w
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accel = rotateV (pj ^. prjDir) (V2 3 0)
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i = _prjID pj
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oldPos = _prjPos pj
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vel = _prjVel pj
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accel = rotateV (pj ^. pjDir) (V2 3 0)
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i = _pjID pj
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oldPos = _pjPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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(frict, g) = randomR (0.6, 0.9) $ _randGen w
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(sparkD, _) = randomR (-0.2, 0.2) $ _randGen w
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@@ -143,10 +142,10 @@ trySpinByCID ::
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Projectile ->
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World ->
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World
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trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . prjSpin .~ newSpin
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trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . pjSpin .~ newSpin
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where
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pjid = _prjID pj
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dir = argV $ _prjVel pj
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pjid = _pjID pj
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dir = argV $ _pjVel pj
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newSpin = case w ^? cWorld . lWorld . creatures . ix cid of
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Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
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_ -> 0
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@@ -158,30 +157,29 @@ pjRemoteSetDirection ph pj w = case ph of
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Just (HomeUsingRemoteScreen screenid)
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| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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== lw ^? itemLocations . ix (_unNInt screenid) . ilInvID ->
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w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
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w & cWorld . lWorld . projectiles . ix (_pjID pj) . pjDir
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.~ (w ^. wCam . camRot) + argV (w ^. input . mousePos)
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Just (HomeUsingTargeting itid)
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| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
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w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
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%~ turnTo 0.2 (_prjPos pj) tp
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w & cWorld . lWorld . projectiles . ix (_pjID pj) . pjDir
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%~ turnTo 0.2 (_pjPos pj) tp
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_ -> w
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where
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lw = w ^. cWorld . lWorld
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reduceSpinBy :: Float -> Int -> World -> World
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reduceSpinBy x pjid = cWorld . lWorld . projectiles . ix pjid . prjSpin *~ x
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reduceSpinBy x pjid = cWorld . lWorld . projectiles . ix pjid . pjSpin *~ x
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decTimMvVel :: Projectile -> World -> World
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decTimMvVel pj =
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cWorld . lWorld . projectiles . ix pjid
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%~ ( (prjTimer -~ 1)
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. (prjPos %~ (+.+ vel))
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. (prjDir +~ rot)
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cWorld . lWorld . projectiles . ix (_pjID pj)
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%~ ( (pjTimer -~ 1)
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. (pjPos %~ (+.+ vel))
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. (pjDir +~ rot)
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)
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where
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rot = _prjSpin pj
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vel = _prjVel pj
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pjid = _prjID pj
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rot = _pjSpin pj
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vel = _pjVel pj
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explodeShell ::
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Maybe (NewInt ItmInt) ->
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@@ -191,14 +189,12 @@ explodeShell ::
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World
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explodeShell mdetid screenid pj w =
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w
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& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU screenid 30]
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& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
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& cWorld . lWorld . projectiles . ix pjid . pjUpdates .~ [DestroyPU screenid 30]
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& usePayload (_pjPayload pj) (_pjPos pj) (_pjVel pj)
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& stopSoundFrom (ShellSound pjid)
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& updatedetonator
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where
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updatedetonator = fromMaybe id $ do
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detid <- mdetid
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return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
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deleteif (Just x) | x == pjid = Nothing
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deleteif x = x
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pjid = pj ^. prjID
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pjid = pj ^. pjID
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@@ -24,7 +24,7 @@ worldSPic :: Configuration -> Universe -> SPic
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worldSPic cfig u =
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(mempty :!: extraPics cfig u)
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||||
<> foldup drawProp' (filtOn _prPos _props)
|
||||
<> foldup drawProjectile (filtOn _prjPos _projectiles)
|
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<> foldup drawProjectile (filtOn _pjPos _projectiles)
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<> foldup (shiftDraw _blPos _blDir (drawBlock . _blDraw)) (filtOn _blPos _blocks)
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<> foldup (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _foregroundShapes)
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<> foldup (shiftDraw' _cpPos _cpDir _cpSPic) (filtOn _cpPos _corpses)
|
||||
|
||||
@@ -29,7 +29,7 @@ testStringInit :: Universe -> [String]
|
||||
testStringInit u =
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||||
[show (u ^?! uvWorld . cWorld . lWorld . creatures . ix 0 . crPos)]
|
||||
<>
|
||||
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . prjPos)
|
||||
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjPos)
|
||||
--testStringInit u = foldMap prettyShort $ u ^. uvWorld . cWorld . lWorld . projectiles
|
||||
-- (map (show . _ebPos) $ u ^. uvWorld . cWorld . lWorld . energyBalls)
|
||||
-- <>
|
||||
|
||||
@@ -89,7 +89,7 @@ moveZoomCamera cfig theinput cr w campos =
|
||||
mremotepos = do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
j <- cr ^? crInv . ix i . itUse . uaParams . apLinkedProjectile . _Just
|
||||
w ^? cWorld . lWorld . projectiles . ix j . prjPos
|
||||
w ^? cWorld . lWorld . projectiles . ix j . pjPos
|
||||
docamrot = rotateV (campos ^. camRot)
|
||||
offset = fromMaybe noscopeoffset $ do
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
|
||||
|
||||
@@ -56,7 +56,7 @@ doDebugTestF7 = uvIOEffects %~ \f u -> do
|
||||
doDebugTestF8 :: Universe -> Universe
|
||||
doDebugTestF8 = uvIOEffects %~ \f u -> do
|
||||
appendFile "log/proj" $ show
|
||||
(u ^?! uvWorld . cWorld . lWorld . projectiles . ix 5 . prjPos) ++ "/n"
|
||||
(u ^?! uvWorld . cWorld . lWorld . projectiles . ix 5 . pjPos) ++ "/n"
|
||||
putStrLn "log/proj written"
|
||||
f u
|
||||
doDebugTestF10 :: Universe -> Universe
|
||||
|
||||
Reference in New Issue
Block a user