Continue work on burst fire
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@@ -7,6 +7,7 @@ module Dodge.HeldUse (
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gadgetEffect,
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heldEffectNoHammerCheck,
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mcUseHeld,
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heldEffectMuzzles,
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) where
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import Color
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@@ -101,12 +102,12 @@ hammerCheck f pt it cr
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id
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| otherwise = f it cr
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where
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g x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffectNoHammer)
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upitm x =
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it -- & ldtValue . itUse . heldParams . weaponRepeat .~ []
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& ldtValue . itUse . heldFrame .~ x
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-- g x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffectNoHammer)
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-- upitm x =
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-- it -- & ldtValue . itUse . heldParams . weaponRepeat .~ []
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-- & ldtValue . itUse . heldFrame .~ x
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--g x = (x, WdWdBurstFireRepeats (_crID cr) (it ^?! ldtValue . itLocation . ilInvID))
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g x = (x, WdWdBurstFireRepeats (_crID cr) (it ^?! ldtValue . itLocation . ilInvID))
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-- | Applies a world effect after an item use cooldown check.
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useTimeCheck :: ChainEffect
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