Continue work on burst fire

This commit is contained in:
2025-06-04 22:08:05 +01:00
parent 37fafa9123
commit e05061a268
3 changed files with 108 additions and 105 deletions
+6 -5
View File
@@ -7,6 +7,7 @@ module Dodge.HeldUse (
gadgetEffect,
heldEffectNoHammerCheck,
mcUseHeld,
heldEffectMuzzles,
) where
import Color
@@ -101,12 +102,12 @@ hammerCheck f pt it cr
id
| otherwise = f it cr
where
g x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffectNoHammer)
upitm x =
it -- & ldtValue . itUse . heldParams . weaponRepeat .~ []
& ldtValue . itUse . heldFrame .~ x
-- g x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffectNoHammer)
-- upitm x =
-- it -- & ldtValue . itUse . heldParams . weaponRepeat .~ []
-- & ldtValue . itUse . heldFrame .~ x
--g x = (x, WdWdBurstFireRepeats (_crID cr) (it ^?! ldtValue . itLocation . ilInvID))
g x = (x, WdWdBurstFireRepeats (_crID cr) (it ^?! ldtValue . itLocation . ilInvID))
-- | Applies a world effect after an item use cooldown check.
useTimeCheck :: ChainEffect