Continue to refactor zoning to be more stream-based
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@@ -128,7 +128,7 @@ mvPointToward !ep !p
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| otherwise = p +.+ normalizeV (ep -.- p)
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vecBetweenSpeed :: Float -> Point2 -> Point2 -> Point2
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vecBetweenSpeed s sp ep
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vecBetweenSpeed !s !sp !ep
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| dist sp ep < s = ep -.- sp
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| otherwise = s *.* normalizeV (ep -.- sp)
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