Continue to refactor zoning to be more stream-based

This commit is contained in:
2022-06-28 03:21:55 +01:00
parent f6d96ec92c
commit e06527091e
34 changed files with 214 additions and 252 deletions
+1 -1
View File
@@ -61,6 +61,6 @@ debugWallZoningPic w = setLayer BloomLayer $ zonesPic `appendPic` wallsPic
$ wallsAlongLine sp ep w
drawTheWall (a,b) = thickLine 20 [a,b]
zonesPic = setDepth 20 $ drawDDA zones
zones = ddaExt zoneSize sp ep
zones = ddaExt wallZoneSize sp ep
sp = _crPos $ you w
ep = mouseWorldPos w