Tweak debug display

This commit is contained in:
2025-10-15 12:17:44 +01:00
parent 365821e969
commit e139499ed2
7 changed files with 174 additions and 137 deletions
+2 -2
View File
@@ -48,9 +48,9 @@ data Config = Config
, _graphics_world_resolution :: ResFactor
, _graphics_distortion_resolution :: ResFactor
, _graphics_num_shadow_casters :: NumShadowCasters
, _windowX :: Int
, _windowX :: Int --size
, _windowY :: Int
, _windowPosX :: Int
, _windowPosX :: Int --position in os
, _windowPosY :: Int
, _gameplay_rotate_to_wall :: Bool
, _debug_view_clip_bounds :: RoomClipping
+2
View File
@@ -5,6 +5,7 @@
module Dodge.Data.Input where
import Dodge.Data.Config
import Dodge.Data.Terminal.Status
import Control.Lens
import qualified Data.Map.Strict as M
@@ -28,6 +29,7 @@ data MouseContext
| OverTerminal {_mcoTermID :: Int, _mcoTermStatus :: TerminalStatus}
| OutsideTerminal
| MouseGameRotate
| OverDebug {_mcoDBBool :: DebugBool, _mcoDBInt :: Int}
deriving (Show)
data Input = Input