Partial fix to jetPack
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@@ -3,10 +3,8 @@ module Dodge.Creature
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, module Dodge.Creature.Inanimate
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)
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where
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-- imports {{{
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import Dodge.Data
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import Dodge.AIs
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import Dodge.CreatureState
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import Dodge.Default
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import Dodge.Base
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import Dodge.Item.Weapon
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@@ -14,6 +12,7 @@ import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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import Dodge.Creature.YourControl
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import Dodge.Creature.Inanimate
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import Dodge.Creature.State
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import Dodge.Item
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import Picture
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@@ -257,6 +256,7 @@ startCr = defaultCreature
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startInventory = IM.fromList (zip [0..20]
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(
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[ --jetPack
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--[pistol
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--,blinkGun
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--,spawnGun lamp
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@@ -273,8 +273,8 @@ startInventory = IM.fromList (zip [0..20]
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--,miniGun
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--,medkit 50
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--,bezierGun
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--]
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-- ++
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]
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++
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repeat NoItem))
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smokeGenGun = effectGun "smoke" $ \_ -> spawnSmokeAtCursor
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