Refactor beams
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@@ -188,7 +188,7 @@ dualBeam = lasGun
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, _lasColor2 = green
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, _lasCycle = 0
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, _lasDamage = 11
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, _lasBeam = BeamCombine lasBeamCombine
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, _lasBeam = BeamCombine LasBeamCombine
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, _subParams = Nothing
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, _dbGap = 20
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}
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@@ -356,18 +356,9 @@ shootDualLaser it cr w = w'
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phasev = _phaseV . _itParams $ _crInv cr IM.! crSel cr
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dam = _lasDamage $ _itParams it
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drawBeam :: Beam -> Picture
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drawBeam bm = setLayer BloomNoZWrite $ pictures
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[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 20 ps
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, setDepth 19.5 . color (brightX 10 1 col) $ thickLine 3 ps
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]
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where
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col = _bmColor bm
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ps = _bmFirstPoints bm
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basicBeamAt :: Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
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basicBeamAt itid w col dam phasev pos dir = Beam
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{ _bmDraw = drawBeam
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{ _bmDraw = BasicBeamDraw --drawBeam
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, _bmPos = pos
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, _bmDir = dir
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, _bmDamage = dam
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@@ -377,7 +368,7 @@ basicBeamAt itid w col dam phasev pos dir = Beam
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, _bmPoints = pos:ps
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, _bmFirstPoints = []
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, _bmOrigin = Just itid
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, _bmType = BeamCombine $ const id
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, _bmType = BeamCombine NoBeamCombine
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}
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where
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(_,ps) = reflectLaserAlong phasev pos (pos +.+ 800 *.* unitVectorAtAngle dir) w
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