Zoning/streaming refactor
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@@ -10,7 +10,7 @@ import Geometry
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import LensHelp
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import Picture
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import RandomHelp
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import Dodge.Zone
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--import Dodge.Zone
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import Dodge.Base.Collide
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import Shape
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@@ -114,7 +114,6 @@ defaultArcStep itparams w (ArcStep p dir _) = do
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. filter (\cr -> dist center (_crPos cr) < csize)
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. IM.elems
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$ _creatures w
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wlsnearpoint = wallsNearPoint' p w
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mwl = listToMaybe
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. sortOn (dist p . fst)
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. mapMaybe (\ q -> sequence $ collidePointWallsFilterStream (const True) p (center +.+ q) w)
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