Zoning/streaming refactor

This commit is contained in:
2022-06-26 00:26:53 +01:00
parent 3c7ea4d73b
commit e2d09d57e9
11 changed files with 67 additions and 55 deletions
+1 -1
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@@ -10,7 +10,7 @@ module Dodge.WorldEvent.Explosion
import Dodge.Data
import Dodge.LightSource
--import Dodge.Default
import Dodge.Zone
--import Dodge.Zone
import Dodge.Base.Collide
import Dodge.WorldEvent.SpawnParticle
--import Dodge.WorldEvent.Flash
+12 -6
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@@ -12,8 +12,9 @@ import Geometry
import Picture
import LensHelp
import Data.Foldable
--import Data.Foldable
import qualified Data.IntMap.Strict as IM
import qualified Streaming.Prelude as S
-- currently very effective against walls
makeShockwaveAt
:: [Int] -- ^ IDs of invulnerable creatures.
@@ -52,7 +53,7 @@ mvShockwave
:: [Int] -- ^ IDs of invulnerable creatures.
-> World -> Particle -> (World, Maybe Particle)
mvShockwave is w pt
| _ptTimer pt <= 0 = ( w , Nothing)
| _ptTimer pt <= 0 = ( w , Nothing)
| otherwise = (doDams w , Just $ pt & ptTimer -~ 1)
where
r = _ptRad pt
@@ -62,10 +63,15 @@ mvShockwave is w pt
t = _ptTimer pt
tFraction = fromIntegral t / fromIntegral (_ptMaxTime pt)
rad = r - (3/4) * r * tFraction
doDams = over creatures (IM.map damCr)
. flip (foldl' (flip $ damageWall (Damage EXPLOSIVE 10000 p p p NoDamageEffect)))
hitBlocks
hitBlocks = wallsOnCirc' p rad $ wallsNearPoint' p w
doDams w' = over creatures (IM.map damCr)
. runIdentity
$ S.fold_
(flip $ damageWall (Damage EXPLOSIVE 10000 p p p NoDamageEffect))
w'
id
hitBlocks
hitBlocks = S.map snd . overlapCircWalls p rad $ wallsAlongCirc' p rad w
-- this is not expansive enough
damCr cr
| _crID cr `elem` is || dist (_crPos cr) p >= rad + _crRad cr = cr
| otherwise = cr & crState . csDamage .:~
+2 -2
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@@ -96,7 +96,7 @@ moveFlame rotd w pt
, _ptCrIgnore = Nothing
, _ptVel = speed *.* vel }
dodamage = damageInArea closeCrs closeWls pt
closeWls wl = uncurry circOnSeg (_wlLine wl) ep 5
closeWls wl = uncurry segOnCirc (_wlLine wl) ep 5
closeCrs cr = dist ep (_crPos cr)
< _crRad cr + 10 - min 9 (max 0 (fromIntegral time - 80))
+ 5 * angleCoeff (angleVV (ep -.- _crPos cr) rotd)
@@ -197,7 +197,7 @@ damageInRadius :: Float -> Particle -> World -> World
damageInRadius size pt = damageInArea isClose closeWls pt
where
p = _ptPos pt
closeWls wl = uncurry circOnSeg (_wlLine wl) p size
closeWls wl = uncurry segOnCirc (_wlLine wl) p size
isClose cr = dist p (_crPos cr) < _crRad cr + size
damageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Particle -> World -> World