Commit before pushing more input events into update
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@@ -140,7 +140,7 @@ allVisibleWalls :: World -> [(Point2, Wall)]
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{-# INLINE allVisibleWalls #-}
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allVisibleWalls w = concatMap (flip (visibleWalls vPos) w . (+.+ vPos)) $ nRays 20
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where
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vPos = w ^. cWorld . lWorld . camPos . camViewFrom
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vPos = w ^. cWorld . camPos . camViewFrom
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--allVisibleWalls :: World -> StreamOf (Point2,Wall)
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--{-# INLINE allVisibleWalls #-}
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