Commit before pushing more input events into update
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@@ -45,10 +45,8 @@ module Dodge.Data.LWorld (
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module Dodge.Data.TractorBeam,
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module Dodge.Data.Wall,
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module Dodge.Data.WorldEffect,
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module Dodge.Data.CamPos
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) where
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import Dodge.Data.CamPos
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import Data.Set (Set)
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import Control.Lens
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import Data.Aeson
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@@ -100,8 +98,7 @@ import qualified IntMapHelp as IM
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import Picture.Data
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data LWorld = LWorld
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{ _camPos :: CamPos
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, _creatures :: IM.IntMap Creature
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{ _creatures :: IM.IntMap Creature
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, _crZoning :: IM.IntMap (IM.IntMap IS.IntSet)
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _itemLocations :: IM.IntMap ItemLocation
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