Commit before pushing more input events into update

This commit is contained in:
2022-10-29 22:33:10 +01:00
parent afaef480db
commit e3155752ba
36 changed files with 121 additions and 147 deletions
+19 -19
View File
@@ -32,7 +32,7 @@ update where your avatar's view is from. -}
updateCamera :: Configuration -> World -> World
updateCamera cfig w =
w
& over (cWorld . lWorld . camPos) (setViewDistance cfig)
& over (cWorld . camPos) (setViewDistance cfig)
& moveZoomCamera cfig
& updateScopeZoom
& rotateCamera cfig
@@ -40,11 +40,11 @@ updateCamera cfig w =
moveZoomCamera :: Configuration -> World -> World
moveZoomCamera cfig w =
w
& cWorld . lWorld . camPos . camCenter .~ newcen
& cWorld . lWorld . camPos . camViewFrom .~ newvf
& cWorld . lWorld . camPos . camZoom .~ newzoom
& cWorld . lWorld . camPos . camDefaultZoom .~ newDefaultZoom
& cWorld . lWorld . camPos . camItemZoom .~ newItemZoom
& cWorld . camPos . camCenter .~ newcen
& cWorld . camPos . camViewFrom .~ newvf
& cWorld . camPos . camZoom .~ newzoom
& cWorld . camPos . camDefaultZoom .~ newDefaultZoom
& cWorld . camPos . camItemZoom .~ newItemZoom
where
--cfig = _uvConfig uv
--w = _uvWorld uv
@@ -59,23 +59,23 @@ moveZoomCamera cfig w =
guard (SDL.ButtonRight `M.member` _mouseButtons (_input w))
yourItem w ^? _Just . itScope . scopePos
newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
offset = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos (_input w)
offset = rotateV (w ^. cWorld . camPos . camRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos (_input w)
newzoom = case yourItem w ^? _Just . itScope of
Just zs@ZoomScope{} -> _scopeZoom zs
_ -> newDefaultZoom * newItemZoom
idealDefaultZoom = clipZoom wallZoom
newDefaultZoom = case yourItem w ^? _Just . itScope of
Just zs@ZoomScope{} -> _scopeZoom zs
_ -> changeZoom (w ^. cWorld . lWorld . camPos . camDefaultZoom) idealDefaultZoom
_ -> changeZoom (w ^. cWorld . camPos . camDefaultZoom) idealDefaultZoom
idealItemZoom = fromMaybe 1 $ do
guard $ crIsAiming (you w)
zoomFromItem' <$> (yourItem w ^? _Just . itUse . heldAim . aimZoom)
newItemZoom = changeZoom (w ^. cWorld . lWorld . camPos . camItemZoom) idealItemZoom
newItemZoom = changeZoom (w ^. cWorld . camPos . camItemZoom) idealItemZoom
changeZoom curZoom idealZoom
| curZoom > idealZoom + 0.01 = ((zoomOutSpeed -1) * curZoom + idealZoom) / zoomOutSpeed
| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1) * curZoom + idealZoom) / zoomInSpeed
| otherwise = idealZoom
wallZoom = min4 (w ^. cWorld . lWorld . camPos . camBoundDist)
wallZoom = min4 (w ^. cWorld . camPos . camBoundDist)
min4 (a, b, c, d) = minimum [hh / maxd a, hh / maxd (- b), hw / maxd c, hw / maxd (- d)]
maxd = max distFromEqmnt
distFromEqmnt = foldl' max 1 $ IM.mapMaybe (_eeViewDist . _equipEffect . _itUse) $ getCrEquipment $ you w
@@ -129,7 +129,7 @@ zoomInLongGun w
ycr = you w
Just currentZoom = wp ^? itScope . scopeZoom
newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
mousep = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ _mousePos (_input w)
mousep = rotateV (w ^. cWorld . camPos . camRot) $ _mousePos (_input w)
zoomOutLongGun :: World -> World
zoomOutLongGun w
@@ -166,22 +166,22 @@ rotateToOverlappingWall w =
p = _crPos (you w)
doWallRotate :: Wall -> World -> World
doWallRotate wl' w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl') - (w ^. cWorld . lWorld . camPos . camRot)
doWallRotate wl' w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl') - (w ^. cWorld . camPos . camRot)
where
rotateUsing a
| b - b' > 0.01 = w & cWorld . lWorld . camPos . camRot +~ 0.01
| b - b' < negate 0.01 = w & cWorld . lWorld . camPos . camRot -~ 0.01
| b - b' > 0.01 = w & cWorld . camPos . camRot +~ 0.01
| b - b' < negate 0.01 = w & cWorld . camPos . camRot -~ 0.01
| otherwise = w
where
--b = a * (2 / pi)
b = a * (4 / pi)
b' = fromIntegral (round b :: Int)
rotateCameraBy :: Float -> LWorld -> LWorld
rotateCameraBy :: Float -> CWorld -> CWorld
rotateCameraBy x w =
w
& camPos . camRot +~ x
& creatures . ix 0 . crInv . ix (crSel (w ^?! creatures . ix 0))
& lWorld . creatures . ix 0 . crInv . ix (crSel (w ^?! lWorld . creatures . ix 0))
. itScope
. scopePos
%~ rotateV x
@@ -189,8 +189,8 @@ rotateCameraBy x w =
rotateCamera :: Configuration -> World -> World
rotateCamera cfig w
| keyl && keyr = w
| keyl = over (cWorld . lWorld) (rotateCameraBy 0.025) w
| keyr = over (cWorld . lWorld) (rotateCameraBy (-0.025)) w
| keyl = over cWorld (rotateCameraBy 0.025) w
| keyr = over cWorld (rotateCameraBy (-0.025)) w
| otherwise = ifConfigWallRotate cfig w
where
keyl = SDL.ScancodeQ `Set.member` _keys (_input w) && notAtTerminal w
@@ -239,7 +239,7 @@ farWallDistDirection p w =
boundPoints $
map f $ getViewpoints p (_cWorld w)
where
f q = (rotateV (negate (w ^. cWorld . lWorld . camPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
f q = (rotateV (negate (w ^. cWorld . camPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
wls q = filter wlIsOpaque $ wlsNearSeg p q w
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
+1 -1
View File
@@ -31,7 +31,7 @@ updateWheelEvent yi w = case w ^. cWorld . lWorld . hud . hudElement of
(_, EquipOptions{}) -> scrollRBOption y w
(Nothing, _) -> closeObjScrollDir y w
(Just f, _) -> doHeldScroll f y (you w) w
| lbDown -> w & cWorld . lWorld . camPos . camZoom +~ y
| lbDown -> w & cWorld . camPos . camZoom +~ y
| invKeyDown -> changeSwapInvSel yi w
| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
DisplayInventory (TweakInventory mi)
+1 -1
View File
@@ -60,7 +60,7 @@ pressedMBEffectsNoInventory pkeys w
w & input . hammers . ix DoubleMouseHam .~ HammerDown
| isDown ButtonRight && inTopInv = w
| isDown ButtonMiddle =
w & cWorld . lWorld . camPos . camRot -~ rotation
w & cWorld . camPos . camRot -~ rotation
& input . clickMousePos .~ _mousePos (_input w)
| isDown ButtonLeft = w & input . hammers . ix DoubleMouseHam .~ HammerDown
| otherwise = w