Refactor bezgun

This commit is contained in:
2021-03-25 05:10:05 +01:00
parent 31988e024b
commit e32c6082c5
4 changed files with 61 additions and 107 deletions
+30 -31
View File
@@ -180,7 +180,6 @@ rezGun = defaultGun
, _itFloorPict = onLayer FlItLayer $ color chartreuse $ pictures [polygon $ rectNESW 7 3 1 (-3)
,polygon $ rectNESW (-1) 3 (-7) (-3)
]
, _itAmount = 1
, _itMaxStack = 1
, _itAimingSpeed = 0.4
@@ -204,7 +203,6 @@ teslaGun = defaultAutoGun
, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 7 3 1 (-3)
,polygon $ rectNESW (-1) 3 (-7) (-3)
]
, _itAmount = 1
, _itMaxStack = 1
, _itAimingSpeed = 0.4
@@ -337,7 +335,11 @@ launcher = defaultGun
}
bezierGun = defaultAutoGun
{ _itName = "B-GUN"
, _wpFire = maybeSetTarget shootBezier
, _wpFire = maybeSetTarget $ \p -> shootWithSound 0
. withMuzFlare
. withRecoil 40
. torqueBefore 0.05 -- I believe that this doesn't affect
$ shootBezier p -- <- the start point
, _itAttachment = Nothing
, _itScrollUp = removeItAttachment 0
, _itScrollDown = removeItAttachment 0
@@ -349,37 +351,34 @@ bezierGun = defaultAutoGun
maybeSetTarget :: (Point2 -> Int -> World -> World) -> Int -> World -> World
maybeSetTarget f cid w = case join $ w ^? creatures . ix cid . crInv . ix itRef . itAttachment of
Just (ItTargetPos targetp) -> f targetp cid w
_ -> w & creatures . ix cid . crInv . ix itRef . itAttachment .~ Just (ItTargetPos mp)
where
mp = mouseWorldPos w
cr = _creatures w IM.! cid
itRef = _crInvSel cr
Just (ItTargetPos targetp)
-> f targetp cid w
_ -> w & creatures . ix cid . crInv . ix itRef . itAttachment .~ Just (ItTargetPos mp)
where
mp = mouseWorldPos w
cr = _creatures w IM.! cid
itRef = _crInvSel cr
shootBezier :: Point2 -> Int -> World -> World
shootBezier targetp cid w = (shootWithSound 0
. withMuzFlare
. withRecoil 40
. torqueBefore 0.05
) bezBul cid w
where
-- note that torqueBefore will not affect the startp here
bezBul = mkBezierBul startp controlp targetp
controlp = mouseWorldPos w
cr = _creatures w IM.! cid
dir = _crDir cr
startp = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
shootBezier targetp cid w = over particles' (theBullet :) w
where
theBullet = aCurveBulAt
(Just cid)
white
startp
(controlp +.+ randPos)
(targetp +.+ randPos')
(destroyOnImpact bulHitCr' bulHitWall' bulHitFF')
5
controlp = mouseWorldPos w
cr = _creatures w IM.! cid
dir = _crDir cr
startp = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
(randPos,randPos') = flip evalState (_randGen w)
$ do a <- randInCirc 10
b <- randInCirc 20
return (a,b)
mkBezierBul :: Point2 -> Point2 -> Point2 -> Int -> World -> World
mkBezierBul startp controlp targetp cid w = over particles' (bbul :) w
where
bbul = aCurveBulAt (Just cid) white startp (controlp +.+ randPos) (targetp +.+ randPos')
(passThroughAll bulHitCr' bulHitWall' bulHitFF') 5
(randPos,randPos') = flip evalState (_randGen w)
$ do a <- randInCirc 10
b <- randInCirc 20
return (a,b)
removeItAttachment :: Int -> Int -> World -> World
removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ Nothing
where cr = _creatures w IM.! i