Stop bullets when they hit walls
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@@ -36,8 +36,8 @@ putLasTurret rotSpeed = sps0 $ PutMachine blue (reverse $ square wdth) defaultMa
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}
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lasTurret :: MachineType
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lasTurret = Turret
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--{ _tuWeapon = lasGun
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{ _tuWeapon = lasGun
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--{ _tuWeapon = autoRifle
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, _tuTurnSpeed = 0.1
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, _tuFireTime = 0
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, _tuMCrID = Nothing
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