Remove force fields, cleanup
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@@ -22,7 +22,7 @@ ltBullet = BulletAmmo
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hvBullet :: Ammo
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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, _amBulEff = penWalls hvBulHitCr hvBulHitWall'
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, _amBulEff = penWalls hvBulHitCr hvBulHitWall
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, _amBulWth = 6
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, _amBulVel = V2 80 0
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}
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