Partial fix of inventory rendering
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@@ -209,7 +209,7 @@ cleanUpRenderPreload pd = do
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freeShaderPointers $ _lightingOccludeShader pd
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freeShaderPointers $ _fullscreenShader pd
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{-# INLINE pokeBezQStrat #-}
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--{-# INLINE pokeBezQStrat #-}
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pokeBezQStrat :: RenderType -> [[Float]]
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pokeBezQStrat (RenderBezQ vs) = fmap
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(\((x,y,z),(r,g,b,a),(s,t,u,v)) -> [x,y,z,r,g,b,a,s,t,u,v])
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@@ -221,7 +221,7 @@ pokeTriTweakZ :: RenderType -> [[Float]]
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pokeTriTweakZ (RenderPolyZ vs) = fmap (\(p,co,z) -> flat3 p ++ [z] ++ flat4 co) vs
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pokeTriTweakZ _ = []
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{-# INLINE pokeTriStrat #-}
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--{-# INLINE pokeTriStrat #-}
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pokeTriStrat,pokeCharStrat,pokeArcStrat,pokeEllStrat :: RenderType -> [[Float]]
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pokeTriStrat (RenderPoly vs) = fmap (\(p,co) -> flat3 p ++ flat4 co) vs
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pokeTriStrat _ = []
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