Add sounds, move data types out into separate folders

This commit is contained in:
2022-07-16 17:06:51 +01:00
parent f8f4766012
commit e4a4766ddf
48 changed files with 658 additions and 496 deletions
+6
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@@ -14,6 +14,12 @@ import Data.List
applyNoDamage :: [Damage] -> Creature -> World -> World
applyNoDamage _ _ = id
applyCreatureDamage :: [Damage] -> Creature -> World -> World
applyCreatureDamage dms cr = case _crMaterial cr of
Flesh -> defaultApplyDamage dms cr
Crystal -> id
_-> defaultApplyDamage dms cr
defaultApplyDamage :: [Damage] -> Creature -> World -> World
defaultApplyDamage ds cr w = foldl' (applyIndividualDamage cr) w ds'
& creatures . ix (_crID cr) %~ doPoisonDam
+1 -1
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@@ -54,8 +54,8 @@ explosiveBarrel = defaultInanimate
{_csSpState = Barrel []
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
,_crApplyDamage = \_ _ -> id
}
& crMaterial .~ Crystal
updateBarrel :: Creature -> World -> World
updateBarrel cr
| _crHP cr > 0 = doDamage cr
+1 -1
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@@ -3,7 +3,7 @@ module Dodge.Creature.Lamp
, colorLamp
) where
import Dodge.Data
import Dodge.Material
import Dodge.Material.Sound
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.LightSource
+2 -1
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@@ -10,6 +10,7 @@ import Dodge.Prop.Gib
import Dodge.Base
import Dodge.Creature.State.WalkCycle
import Dodge.Creature.Impulse.Movement
import Dodge.Creature.Damage
import Dodge.LightSource.Torch
import Dodge.SoundLogic
import RandomHelp
@@ -134,7 +135,7 @@ clearDamage cr w = w
doDamage :: Creature -> World -> World
doDamage cr w = w
& applyPastDamages cr
& _crApplyDamage cr dams cr
& applyCreatureDamage dams cr
where
dams = _csDamage $ _crState cr
+1 -1
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@@ -19,7 +19,7 @@ import qualified Data.Map.Strict as M
{- | The AI equivalent for your control. -}
yourControl :: Creature -> World -> World
yourControl cr w
| inTermFocus w = w
| inTermFocus w = w & updateUsingInput
| otherwise = w
& creatures . ix (_crID cr) %~
(wasdWithAiming w (_mvSpeed $ _crMvType cr) . mouseActionsCr (_mouseButtons w))