Add sounds, move data types out into separate folders
This commit is contained in:
@@ -54,8 +54,8 @@ explosiveBarrel = defaultInanimate
|
||||
{_csSpState = Barrel []
|
||||
}
|
||||
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
|
||||
,_crApplyDamage = \_ _ -> id
|
||||
}
|
||||
& crMaterial .~ Crystal
|
||||
updateBarrel :: Creature -> World -> World
|
||||
updateBarrel cr
|
||||
| _crHP cr > 0 = doDamage cr
|
||||
|
||||
Reference in New Issue
Block a user