Add sounds, move data types out into separate folders
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@@ -10,6 +10,7 @@ import Dodge.Prop.Gib
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import Dodge.Base
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import Dodge.Creature.State.WalkCycle
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import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.Damage
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import Dodge.LightSource.Torch
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import Dodge.SoundLogic
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import RandomHelp
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@@ -134,7 +135,7 @@ clearDamage cr w = w
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doDamage :: Creature -> World -> World
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doDamage cr w = w
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& applyPastDamages cr
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& _crApplyDamage cr dams cr
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& applyCreatureDamage dams cr
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where
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dams = _csDamage $ _crState cr
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