Add sounds, move data types out into separate folders
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@@ -19,7 +19,7 @@ import qualified Data.Map.Strict as M
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{- | The AI equivalent for your control. -}
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yourControl :: Creature -> World -> World
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yourControl cr w
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| inTermFocus w = w
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| inTermFocus w = w & updateUsingInput
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| otherwise = w
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& creatures . ix (_crID cr) %~
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(wasdWithAiming w (_mvSpeed $ _crMvType cr) . mouseActionsCr (_mouseButtons w))
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