Add sounds, move data types out into separate folders
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
module Dodge.Default.Creature where
|
||||
import Dodge.Data
|
||||
import Dodge.Creature.Picture
|
||||
import Dodge.Creature.Damage
|
||||
import Geometry.Data
|
||||
import Picture
|
||||
|
||||
@@ -19,7 +18,6 @@ defaultCreature = Creature
|
||||
, _crMvDir = 0
|
||||
, _crTwist = 0
|
||||
, _crID = 1
|
||||
-- , _crPict = basicCrPict
|
||||
, _crType = defaultCreatureSkin
|
||||
, _crUpdate = const id
|
||||
, _crRad = 10
|
||||
@@ -34,7 +32,7 @@ defaultCreature = Creature
|
||||
, _crLeftInvSel = Nothing
|
||||
, _crState = defaultState
|
||||
, _crCorpse = basicCrCorpse
|
||||
, _crApplyDamage = defaultApplyDamage
|
||||
, _crMaterial = Flesh
|
||||
, _crPastDamage = 0
|
||||
, _crEquipment = M.empty
|
||||
, _crStance = Stance
|
||||
|
||||
Reference in New Issue
Block a user