Add sounds, move data types out into separate folders
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module Dodge.Material.Sound where
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import Dodge.Data.Material
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Sound.Data
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destroyMatS :: Material -> [SoundID]
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destroyMatS mat = case mat of
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Glass -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S]
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Crystal -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S]
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Stone -> [stone1S,stone2S,stone3S,stone4S,stone5S]
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Dirt -> [stone1S,stone3S]
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Wood -> [stone1S,stone3S]
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Metal -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S]
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Electronics -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S]
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Flesh -> [gut1S,gut2S,gut3S,gut4S,gut5S,gut6S]
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weakenMatS :: Material -> [SoundID]
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weakenMatS mat = case mat of
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Glass -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S]
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Crystal -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S]
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Stone -> [stone1S,stone2S,stone3S,stone4S,stone5S]
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Dirt -> [stone1S,stone3S]
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Wood -> [stone1S,stone3S]
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Metal -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S]
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Electronics -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S]
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Flesh -> [blood1S,blood2S,blood3S,blood4S,blood5S,blood6S,blood7S,blood8S]
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