Add sounds, move data types out into separate folders
This commit is contained in:
@@ -1,4 +1,4 @@
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-- generated at 2022-06-23 20:14:52.284399733 UTC
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-- generated at 2022-07-14 22:58:49.919236742 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -11,85 +11,99 @@ soundToVol v = case _getSoundID v of
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5 -> 1000
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6 -> 40
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7 -> 100
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8 -> 500
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8 -> 100
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9 -> 500
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10 -> 300
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10 -> 200
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11 -> 500
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12 -> 1000
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13 -> 40
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14 -> 2000
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15 -> 50
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16 -> 50
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12 -> 300
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13 -> 100
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14 -> 500
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15 -> 1000
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16 -> 40
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17 -> 2000
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18 -> 200
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19 -> 40
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20 -> 300
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21 -> 500
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18 -> 100
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19 -> 50
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20 -> 200
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21 -> 50
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22 -> 2000
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23 -> 500
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24 -> 100
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25 -> 1000
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26 -> 100
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27 -> 1000
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28 -> 1000
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29 -> 40
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30 -> 2000
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31 -> 50
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32 -> 2000
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33 -> 50
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23 -> 200
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24 -> 40
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25 -> 300
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26 -> 500
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27 -> 2000
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28 -> 500
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29 -> 100
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30 -> 200
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31 -> 1000
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32 -> 100
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33 -> 100
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34 -> 1000
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35 -> 8000
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36 -> 2000
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35 -> 1000
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36 -> 40
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37 -> 2000
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38 -> 1000
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39 -> 2000
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40 -> 100
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41 -> 40
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42 -> 40
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43 -> 2000
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44 -> 100
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45 -> 500
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46 -> 40
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47 -> 300
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48 -> 300
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49 -> 2000
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50 -> 1000
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51 -> 1000
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52 -> 1000
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53 -> 1000
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54 -> 1000
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55 -> 40
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56 -> 50
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57 -> 1000
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58 -> 500
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59 -> 500
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38 -> 100
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39 -> 50
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40 -> 2000
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41 -> 50
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42 -> 1000
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43 -> 8000
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44 -> 2000
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45 -> 2000
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46 -> 1000
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47 -> 2000
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48 -> 100
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49 -> 40
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50 -> 40
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51 -> 2000
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52 -> 100
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53 -> 500
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54 -> 40
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55 -> 300
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56 -> 300
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57 -> 2000
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58 -> 1000
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59 -> 1000
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60 -> 1000
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61 -> 20
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62 -> 500
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63 -> 300
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64 -> 500
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61 -> 1000
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62 -> 1000
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63 -> 40
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64 -> 50
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65 -> 1000
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66 -> 1000
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66 -> 500
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67 -> 500
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68 -> 1000
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69 -> 2000
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70 -> 2000
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68 -> 100
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69 -> 1000
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70 -> 20
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71 -> 500
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72 -> 2000
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73 -> 100
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74 -> 300
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72 -> 300
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73 -> 200
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74 -> 500
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75 -> 1000
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76 -> 100
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77 -> 1000
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78 -> 2000
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76 -> 1000
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77 -> 500
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78 -> 100
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79 -> 1000
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80 -> 200
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81 -> 500
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82 -> 100
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80 -> 2000
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81 -> 2000
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82 -> 500
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83 -> 2000
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84 -> 2000
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85 -> 2000
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86 -> 100
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84 -> 100
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85 -> 300
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86 -> 1000
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87 -> 200
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88 -> 100
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89 -> 1000
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90 -> 2000
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91 -> 1000
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92 -> 100
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93 -> 200
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94 -> 500
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95 -> 100
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96 -> 2000
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97 -> 2000
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98 -> 2000
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99 -> 100
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100 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -100,86 +114,100 @@ soundToOnomato v = case _getSoundID v of
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4 -> "DEDEDA"
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5 -> "CRNK"
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6 -> "CLNK"
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7 -> "WRR"
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8 -> "TINKLE"
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9 -> "TRINKL"
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10 -> "BWAAH"
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11 -> "DNDNDNDN"
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12 -> "CRMBL"
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13 -> "TIP"
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14 -> "TATATA"
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15 -> "BLIH"
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16 -> "HMM"
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17 -> "PEW"
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18 -> "CRAKLE"
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19 -> "TAP"
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20 -> "DWAAH"
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21 -> "PRUM"
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22 -> "BANGG"
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23 -> "CRTINK"
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24 -> "PHF"
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25 -> "ZHM"
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26 -> "THUD"
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27 -> "TRWNG"
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28 -> "CRASH"
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29 -> "TAPTIP"
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30 -> "CHUGUGUG"
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31 -> "HSSS"
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32 -> "BOOM"
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33 -> "HSS"
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34 -> "TAKH"
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35 -> "RINGGG"
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36 -> "CRH"
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37 -> "UGGAUGGA"
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38 -> "CRUMPLE"
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39 -> "CREUH"
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40 -> "SMACK"
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41 -> "CLICK"
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42 -> "TIPTOP"
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43 -> "CRUH"
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44 -> "CHNKCHNKCHUNK"
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45 -> "CLKCLK"
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46 -> "TIPTAP"
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47 -> "TNKTNKTNK"
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48 -> "CHPCHPCHP"
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49 -> "SCREE"
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50 -> "DHDHL"
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51 -> "BRAP"
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52 -> "CRSK"
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53 -> "CRNKL"
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54 -> "TRNKL"
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55 -> "TAPP"
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56 -> "SHUHP"
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57 -> "CRUMBL"
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58 -> "DEDEDUM"
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59 -> "TAK"
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60 -> "CRISH"
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61 -> "SWSH"
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62 -> "BIPBIPBIP"
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63 -> "BEP"
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64 -> "KRTNKL"
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65 -> "CRSNK"
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66 -> "TTRKL"
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67 -> "DUDURAH"
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68 -> "CRMPL"
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69 -> "CHUGUGUG"
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70 -> "BANG"
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71 -> "DEDA"
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72 -> "WHSSH"
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73 -> "HNH"
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74 -> "BWAH"
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75 -> "CRUNK"
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76 -> "DRR"
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77 -> "TRNKL"
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78 -> "BRAP"
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79 -> "BLPCHCH"
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80 -> "ZMM"
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81 -> "WRRR"
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82 -> "FWUMP"
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83 -> "BRAHCHCH"
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84 -> "BRPBRPBRP"
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85 -> "WE-OH"
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86 -> "FHP"
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7 -> "SKWLCH"
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8 -> "WRR"
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9 -> "TINKLE"
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10 -> "SKREL"
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11 -> "TRINKL"
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12 -> "BWAAH"
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13 -> "SQLEE"
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14 -> "DNDNDNDN"
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15 -> "CRMBL"
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16 -> "TIP"
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17 -> "TATATA"
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18 -> "SPRT"
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19 -> "BLIH"
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20 -> "SQWCH"
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21 -> "HMM"
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22 -> "PEW"
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23 -> "CRAKLE"
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24 -> "TAP"
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25 -> "DWAAH"
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26 -> "PRUM"
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27 -> "BANGG"
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28 -> "CRTINK"
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29 -> "PHF"
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30 -> "CRNCH"
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31 -> "ZHM"
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32 -> "CLCLH"
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33 -> "THUD"
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34 -> "TRWNG"
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35 -> "CRASH"
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36 -> "TAPTIP"
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37 -> "CHUGUGUG"
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38 -> "SKWLL"
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39 -> "HSSS"
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40 -> "BOOM"
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41 -> "HSS"
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42 -> "TAKH"
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43 -> "RINGGG"
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44 -> "CRH"
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45 -> "UGGAUGGA"
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46 -> "CRUMPLE"
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47 -> "CREUH"
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48 -> "SMACK"
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49 -> "CLICK"
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50 -> "TIPTOP"
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51 -> "CRUH"
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52 -> "CHNKCHNKCHUNK"
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53 -> "CLKCLK"
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54 -> "TIPTAP"
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55 -> "TNKTNKTNK"
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56 -> "CHPCHPCHP"
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57 -> "SCREE"
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58 -> "DHDHL"
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59 -> "BRAP"
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60 -> "CRSK"
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61 -> "CRNKL"
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62 -> "TRNKL"
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63 -> "TAPP"
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64 -> "SHUHP"
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65 -> "CRUMBL"
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66 -> "DEDEDUM"
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67 -> "TAK"
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68 -> "SPLRT"
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69 -> "CRISH"
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70 -> "SWSH"
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71 -> "BIPBIPBIP"
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72 -> "BEP"
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73 -> "CRSKRL"
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74 -> "KRTNKL"
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75 -> "CRSNK"
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76 -> "TTRKL"
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77 -> "DUDURAH"
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78 -> "KKSQWL"
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79 -> "CRMPL"
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80 -> "CHUGUGUG"
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81 -> "BANG"
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82 -> "DEDA"
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83 -> "WHSSH"
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84 -> "HNH"
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85 -> "BWAH"
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86 -> "CRUNK"
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87 -> "SQWLTCH"
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88 -> "DRR"
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89 -> "TRNKL"
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90 -> "BRAP"
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91 -> "BLPCHCH"
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92 -> "SKLE"
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93 -> "ZMM"
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94 -> "WRRR"
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95 -> "FWUMP"
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96 -> "BRAHCHCH"
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97 -> "BRPBRPBRP"
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98 -> "WE-OH"
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99 -> "FHP"
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100 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -190,15 +218,20 @@ soundPathList =
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, "dededa.DEDEDA.500.wav"
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, "glassShat3.CRNK.1000.wav"
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, "tapQuiet.CLNK.40.wav"
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, "blood8.SKWLCH.100.wav"
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, "fire.WRR.100.wav"
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, "smallGlass4.TINKLE.500.wav"
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, "gut4.SKREL.200.wav"
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, "smallGlass1.TRINKL.500.wav"
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, "sineRaisePitchTwoSec.BWAAH.300.wav"
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, "blood7.SQLEE.100.wav"
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, "combine.DNDNDNDN.500.wav"
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, "stone4.CRMBL.1000.wav"
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, "foot1.TIP.40.wav"
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, "autoB.TATATA.2000.wav"
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, "blood2.SPRT.100.wav"
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, "heal.BLIH.50.wav"
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, "gut3.SQWCH.200.wav"
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, "fridgeHum.HMM.50.wav"
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, "seagullWhistle1.PEW.2000.wav"
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, "elecCrackle.CRAKLE.200.wav"
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@@ -208,12 +241,15 @@ soundPathList =
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, "bangEcho.BANGG.2000.wav"
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, "smallGlass3.CRTINK.500.wav"
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, "whiteNoiseFadeOut.PHF.100.wav"
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, "gut2.CRNCH.200.wav"
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, "tele.ZHM.1000.wav"
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, "blood5.CLCLH.100.wav"
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, "hit.THUD.100.wav"
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, "metal7.TRWNG.1000.wav"
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, "stone1.CRASH.1000.wav"
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, "twoStep1.TAPTIP.40.wav"
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, "seagullChatter.CHUGUGUG.2000.wav"
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, "blood4.SKWLL.100.wav"
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, "foamSprayLoop.HSSS.50.wav"
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, "explosion.BOOM.2000.wav"
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, "foamSprayFadeOut.HSS.50.wav"
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@@ -243,14 +279,17 @@ soundPathList =
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, "stone5.CRUMBL.1000.wav"
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, "dededum.DEDEDUM.500.wav"
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, "tap1.TAK.500.wav"
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, "blood1.SPLRT.100.wav"
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, "metal4.CRISH.1000.wav"
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, "knife.SWSH.20.wav"
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, "computerBeeping.BIPBIPBIP.500.wav"
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, "tone440.BEP.300.wav"
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, "gut6.CRSKRL.200.wav"
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, "smallGlass2.KRTNKL.500.wav"
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, "glassShat1.CRSNK.1000.wav"
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, "metal5.TTRKL.1000.wav"
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, "eject.DUDURAH.500.wav"
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, "blood3.KKSQWL.100.wav"
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, "stone2.CRMPL.1000.wav"
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, "seagullChatter1.CHUGUGUG.2000.wav"
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, "bang.BANG.2000.wav"
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@@ -259,10 +298,12 @@ soundPathList =
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, "grunt.HNH.100.wav"
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, "sineRaisePitchOneSec.BWAH.300.wav"
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, "metal2.CRUNK.1000.wav"
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, "gut5.SQWLTCH.200.wav"
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, "slideDoor.DRR.100.wav"
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, "metal6.TRNKL.1000.wav"
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, "autoGun.BRAP.2000.wav"
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, "oldMachineBoot.BLPCHCH.1000.wav"
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, "blood6.SKLE.100.wav"
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, "buzz.ZMM.200.wav"
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, "fireLoud.WRRR.500.wav"
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, "tap4.FWUMP.100.wav"
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@@ -270,6 +311,7 @@ soundPathList =
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, "mini.BRPBRPBRP.2000.wav"
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, "seagullWhistle.WE-OH.2000.wav"
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, "whiteNoiseFadeIn.FHP.100.wav"
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, "gut1.QWLPH.200.wav"
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]
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dedumS :: SoundID
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dedumS = SoundID 0
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@@ -285,163 +327,191 @@ glassShat3S :: SoundID
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glassShat3S = SoundID 5
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tapQuietS :: SoundID
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tapQuietS = SoundID 6
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blood8S :: SoundID
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blood8S = SoundID 7
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fireS :: SoundID
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fireS = SoundID 7
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fireS = SoundID 8
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smallGlass4S :: SoundID
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smallGlass4S = SoundID 8
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smallGlass4S = SoundID 9
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gut4S :: SoundID
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gut4S = SoundID 10
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smallGlass1S :: SoundID
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smallGlass1S = SoundID 9
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smallGlass1S = SoundID 11
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sineRaisePitchTwoSecS :: SoundID
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sineRaisePitchTwoSecS = SoundID 10
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sineRaisePitchTwoSecS = SoundID 12
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blood7S :: SoundID
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blood7S = SoundID 13
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combineS :: SoundID
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combineS = SoundID 11
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combineS = SoundID 14
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stone4S :: SoundID
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stone4S = SoundID 12
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stone4S = SoundID 15
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foot1S :: SoundID
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foot1S = SoundID 13
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foot1S = SoundID 16
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autoBS :: SoundID
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autoBS = SoundID 14
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autoBS = SoundID 17
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blood2S :: SoundID
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blood2S = SoundID 18
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healS :: SoundID
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healS = SoundID 15
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healS = SoundID 19
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gut3S :: SoundID
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gut3S = SoundID 20
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fridgeHumS :: SoundID
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fridgeHumS = SoundID 16
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fridgeHumS = SoundID 21
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seagullWhistle1S :: SoundID
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seagullWhistle1S = SoundID 17
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seagullWhistle1S = SoundID 22
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elecCrackleS :: SoundID
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elecCrackleS = SoundID 18
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elecCrackleS = SoundID 23
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foot2S :: SoundID
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foot2S = SoundID 19
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foot2S = SoundID 24
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skwareFadeTwoSecS :: SoundID
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skwareFadeTwoSecS = SoundID 20
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skwareFadeTwoSecS = SoundID 25
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insertOneS :: SoundID
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insertOneS = SoundID 21
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insertOneS = SoundID 26
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bangEchoS :: SoundID
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bangEchoS = SoundID 22
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bangEchoS = SoundID 27
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smallGlass3S :: SoundID
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smallGlass3S = SoundID 23
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smallGlass3S = SoundID 28
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whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 24
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whiteNoiseFadeOutS = SoundID 29
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gut2S :: SoundID
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gut2S = SoundID 30
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teleS :: SoundID
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teleS = SoundID 25
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teleS = SoundID 31
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blood5S :: SoundID
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blood5S = SoundID 32
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hitS :: SoundID
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hitS = SoundID 26
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hitS = SoundID 33
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metal7S :: SoundID
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metal7S = SoundID 27
|
||||
metal7S = SoundID 34
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 28
|
||||
stone1S = SoundID 35
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 29
|
||||
twoStep1S = SoundID 36
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 30
|
||||
seagullChatterS = SoundID 37
|
||||
blood4S :: SoundID
|
||||
blood4S = SoundID 38
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 31
|
||||
foamSprayLoopS = SoundID 39
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 32
|
||||
explosionS = SoundID 40
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 33
|
||||
foamSprayFadeOutS = SoundID 41
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 34
|
||||
tap2S = SoundID 42
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 35
|
||||
tinitusS = SoundID 43
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 36
|
||||
seagullCry1S = SoundID 44
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 37
|
||||
seagullBarkS = SoundID 45
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 38
|
||||
stone3S = SoundID 46
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 39
|
||||
seagullCry2S = SoundID 47
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 40
|
||||
hit1S = SoundID 48
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 41
|
||||
click1S = SoundID 49
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 42
|
||||
twoStepSlowS = SoundID 50
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 43
|
||||
seagullCryS = SoundID 51
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 44
|
||||
crankSlowS = SoundID 52
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 45
|
||||
primeS = SoundID 53
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 46
|
||||
twoStepS = SoundID 54
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 47
|
||||
reloadS = SoundID 55
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 48
|
||||
reload1S = SoundID 56
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 49
|
||||
tone440sawtoothS = SoundID 57
|
||||
metal3S :: SoundID
|
||||
metal3S = SoundID 50
|
||||
metal3S = SoundID 58
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 51
|
||||
tap3S = SoundID 59
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 52
|
||||
glassShat4S = SoundID 60
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 53
|
||||
glassShat2S = SoundID 61
|
||||
metal1S :: SoundID
|
||||
metal1S = SoundID 54
|
||||
metal1S = SoundID 62
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 55
|
||||
foot3S = SoundID 63
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 56
|
||||
pickUpS = SoundID 64
|
||||
stone5S :: SoundID
|
||||
stone5S = SoundID 57
|
||||
stone5S = SoundID 65
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 58
|
||||
dededumS = SoundID 66
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 59
|
||||
tap1S = SoundID 67
|
||||
blood1S :: SoundID
|
||||
blood1S = SoundID 68
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 60
|
||||
metal4S = SoundID 69
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 61
|
||||
knifeS = SoundID 70
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 62
|
||||
computerBeepingS = SoundID 71
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 63
|
||||
tone440S = SoundID 72
|
||||
gut6S :: SoundID
|
||||
gut6S = SoundID 73
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 64
|
||||
smallGlass2S = SoundID 74
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 65
|
||||
glassShat1S = SoundID 75
|
||||
metal5S :: SoundID
|
||||
metal5S = SoundID 66
|
||||
metal5S = SoundID 76
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 67
|
||||
ejectS = SoundID 77
|
||||
blood3S :: SoundID
|
||||
blood3S = SoundID 78
|
||||
stone2S :: SoundID
|
||||
stone2S = SoundID 68
|
||||
stone2S = SoundID 79
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 69
|
||||
seagullChatter1S = SoundID 80
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 70
|
||||
bangS = SoundID 81
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 71
|
||||
dedaS = SoundID 82
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 72
|
||||
missileLaunchS = SoundID 83
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 73
|
||||
gruntS = SoundID 84
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 74
|
||||
sineRaisePitchOneSecS = SoundID 85
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 75
|
||||
metal2S = SoundID 86
|
||||
gut5S :: SoundID
|
||||
gut5S = SoundID 87
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 76
|
||||
slideDoorS = SoundID 88
|
||||
metal6S :: SoundID
|
||||
metal6S = SoundID 77
|
||||
metal6S = SoundID 89
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 78
|
||||
autoGunS = SoundID 90
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 79
|
||||
oldMachineBootS = SoundID 91
|
||||
blood6S :: SoundID
|
||||
blood6S = SoundID 92
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 80
|
||||
buzzS = SoundID 93
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 81
|
||||
fireLoudS = SoundID 94
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 82
|
||||
tap4S = SoundID 95
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 83
|
||||
shotgunS = SoundID 96
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 84
|
||||
miniS = SoundID 97
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 85
|
||||
seagullWhistleS = SoundID 98
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 86
|
||||
whiteNoiseFadeInS = SoundID 99
|
||||
gut1S :: SoundID
|
||||
gut1S = SoundID 100
|
||||
|
||||
Reference in New Issue
Block a user