Control wall damage effects using the wall
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@@ -218,15 +218,15 @@ defaultMachine = Machine
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, _mcDraw = const mempty
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, _mcPos = V2 0 0
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, _mcDir = 0
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, _mcHP = 100
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, _mcHP = 1000
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, _mcSensor = 0
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, _mcDamage = []
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}
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defaultMachineUpdate :: Machine -> World -> World
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defaultMachineUpdate mc w
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| _mcHP mc < 1 = w & machines %~ IM.delete mcid
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& deleteWallIDs (_mcWallIDs mc)
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| otherwise = w & machines . ix mcid %~ ( (mcDamage .~ []) . (mcHP -~ dams) )
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defaultMachineUpdate mc
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| _mcHP mc < 1 = (machines %~ IM.delete mcid)
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. deleteWallIDs (_mcWallIDs mc)
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| otherwise = machines . ix mcid %~ ( (mcDamage .~ []) . (mcHP -~ dams) )
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where
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dams = sum $ map _dmAmount $ _mcDamage mc
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mcid = _mcID mc
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