Cleanup
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@@ -9,12 +9,11 @@ import Dodge.Default.Wall
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import Dodge.Data
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Switch
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import Dodge.RandomHelp
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import RandomHelp
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import Geometry
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import Picture
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import qualified Data.IntMap.Strict as IM
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import System.Random
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import Control.Monad.State
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{- | A passage with a switch that opens forward access while closing backwards access. -}
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airlock :: RandomGen g => State g Room
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