Cleanup
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@@ -8,14 +8,13 @@ import Dodge.Creature
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import Dodge.LevelGen.Data
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import Dodge.Room.Procedural
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--import Dodge.Room.Link
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import Dodge.RandomHelp
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import RandomHelp
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--import Dodge.LevelGen.Data
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import Geometry.Data
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import Control.Lens
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--import Control.Monad
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import Control.Monad.State
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import System.Random
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{- |
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A room designed to be /passable/ with no weapons.
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Highlights an issue: when trying to place next door rooms, if the level generation fails it will try a different link.
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