Add muzzle flash to bangCone
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@@ -281,6 +281,8 @@ testInventory =
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stackedInventory :: [Item]
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stackedInventory :: [Item]
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stackedInventory =
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stackedInventory =
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[ torch
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[ torch
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, bangCone
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, megaTinMag 100
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, augmentedHUD
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, augmentedHUD
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, smallBattery
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, smallBattery
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, makeTypeCraft TRANSFORMER
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, makeTypeCraft TRANSFORMER
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@@ -310,12 +312,10 @@ stackedInventory =
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, tinMag
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, tinMag
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, pistol
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, pistol
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, tinMag
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, tinMag
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, teslaGun
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, blinker
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, blinker
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, miniGunX 3
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, miniGunX 3
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, beltMag
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, beltMag
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, flatShield
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, flatShield
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-- , lasWide 20
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, poisonSprayer
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, poisonSprayer
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, bulletBeltPack
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, bulletBeltPack
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, bulletBeltBracer
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, bulletBeltBracer
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@@ -15,6 +15,7 @@ bangCone =
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& itUse . heldAim . aimMuzzles
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& itUse . heldAim . aimMuzzles
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.~ replicate 15
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.~ replicate 15
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(Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType MuzzleShootBullet (UseExactly 1) 0)
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(Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType MuzzleShootBullet (UseExactly 1) 0)
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ PistolFlare
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
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& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
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& itUse . heldParams . recoil .~ 150
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& itUse . heldParams . recoil .~ 150
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