Cleanup inventory management, tweak dragging start
This commit is contained in:
@@ -39,8 +39,6 @@ handleHotkeys w
|
||||
| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
|
||||
, (hk : _) <- mapMaybe scancodeToHotkey . M.keys $ pkeys
|
||||
, Just (Sel 0 invid) <- w ^. hud .diSelection
|
||||
--revise2 , Just invid <- w ^? hud . manObject . imSelectedItem
|
||||
--revise1 , Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
, Just itid <- lw ^? creatures . ix 0 . crInv . ix (NInt invid) =
|
||||
w & cWorld . lWorld %~ assignHotkey (NInt itid) hk
|
||||
| ispressed SDL.ScancodeLCtrl || ispressed SDL.ScancodeRCtrl
|
||||
@@ -118,18 +116,15 @@ wasdWithAiming w cr
|
||||
wasdAim :: Input -> World -> Creature -> Creature
|
||||
wasdAim inp w cr
|
||||
| SDL.ButtonRight `M.member` _mouseButtons inp
|
||||
, AtEase <- cr ^. crStance . posture =
|
||||
setposture Aiming (-twoHandTwistAmount)
|
||||
, AtEase <- cr ^. crStance . posture = setposture Aiming (-twistAmount)
|
||||
| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn w mousedir cr
|
||||
| Aiming{} <- cr ^. crStance . posture = setposture AtEase twoHandTwistAmount
|
||||
-- | otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
|
||||
| Aiming{} <- cr ^. crStance . posture = setposture AtEase twistAmount
|
||||
| otherwise = creatureTurnTowardDir (_crMvDir cr) 0.2 cr
|
||||
where
|
||||
setposture x r =
|
||||
cr
|
||||
& crStance . posture .~ x
|
||||
& doAimTwist (w ^? hud . manObject . hiAimStance) r
|
||||
--revise1 & doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
|
||||
mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos . _xy)
|
||||
|
||||
doAimTwist :: Maybe AimStance -> Float -> Creature -> Creature
|
||||
@@ -137,8 +132,8 @@ doAimTwist as x
|
||||
| as == Just TwoHandTwist = crDir +~ x
|
||||
| otherwise = id
|
||||
|
||||
twoHandTwistAmount :: Float
|
||||
twoHandTwistAmount = 1.6 * pi
|
||||
twistAmount :: Float
|
||||
twistAmount = 1.6 * pi
|
||||
|
||||
wasdMovement :: World -> Input -> Camera -> Float -> Creature -> Creature
|
||||
wasdMovement w inp cam speed = theMovement -- . setMvAim
|
||||
@@ -157,7 +152,6 @@ aimTurn lw a cr = creatureTurnTowardDir a (x * 0.2) cr
|
||||
where
|
||||
x = fromMaybe 1 $ do
|
||||
itRef <- lw ^? hud . manObject . hiRootSelectedItem
|
||||
--revise1 itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
|
||||
fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^?cWorld.lWorld. items . ix k . itType
|
||||
|
||||
itemBulkiness :: ItemType -> Float
|
||||
@@ -214,7 +208,5 @@ tryClickUse pkeys w = fromMaybe w $ do
|
||||
rtime <- pkeys ^? ix SDL.ButtonRight
|
||||
guard $ ltime <= rtime
|
||||
case w ^.hud.diSelection of
|
||||
--revise2 case w ^?hud. manObject . imSelectedItem . unNInt of
|
||||
--revise1 case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem . unNInt of
|
||||
Just (Sel 0 invid) -> useItem invid ltime w
|
||||
_ -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
|
||||
|
||||
Reference in New Issue
Block a user