Move scroll smoothing to central location

This commit is contained in:
2023-03-26 22:16:03 +01:00
parent b093219153
commit e5906eefa3
6 changed files with 12 additions and 38 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ data Scope
| ZoomScope
{ -- | a camera offset
_scopePos :: Point2
, _scopeZoomChange :: Int
-- , _scopeZoomChange :: Int
, _scopeZoom :: Float
, _scopeDefaultZoom :: Float
, -- | if the camera offset is also the center of vision
+1 -2
View File
@@ -7,7 +7,6 @@ import Control.Lens hiding ((<|), (|>))
import Data.Sequence
import Dodge.Data.Creature
import Dodge.Data.World
import Dodge.Item.Weapon.ZoomScope
import Data.Maybe
--import LensHelp hiding ((|>), (<|))
-- should be able to just import data.item
@@ -15,7 +14,7 @@ import Data.Maybe
doHeldScroll :: HeldScroll -> Float -> Creature -> World -> World
doHeldScroll hs = case hs of
HeldScrollDoNothing -> const . const id
HeldScrollZoom -> overYourItem (const . setZoomScopeChange)
HeldScrollZoom -> const . const id
HeldScrollCharMode{} -> overYourItem $ \x _ -> itUse . heldScroll . hsCharMode %~ cycleSignum x
where
overYourItem f x cr w = fromMaybe w $ do
+1 -1
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@@ -71,7 +71,7 @@ sniperRifle =
& itParams . gunBarrels .~ SingleBarrel 0
& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
& itScope .~ ZoomScope (V2 0 0) 1 0.5 False
& itUse . useTargeting ?~ TargetLaser
machineGun :: Item
+1 -1
View File
@@ -32,7 +32,7 @@ latchkey _ =
binoculars :: Item
binoculars =
defaultHeldItem
& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
& itScope .~ ZoomScope (V2 0 0) 1 0.5 False
& itType . iyBase .~ HELD BINOCULARS
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 10
-19
View File
@@ -1,19 +0,0 @@
module Dodge.Item.Weapon.ZoomScope where
import Dodge.Data.Item
import LensHelp
-- should be possible without the creature
setZoomScopeChange :: Float -> Item -> Item
setZoomScopeChange x
| x > 0 = itScope . scopeZoomChange %~ (max 0 . (+ xi))
| x < 0 = itScope . scopeZoomChange %~ (min 0 . (+ xi))
| otherwise = id
where
xi | x > 2 = 20
| x > 1 = 10
| x > 0 = 1
| x < -2 = - 20
| x < -1 = - 10
| x < -0 = - 1
| otherwise = 0
+8 -14
View File
@@ -128,31 +128,25 @@ updateScopeZoom w = fromMaybe w $ do
updateScopeZoom' :: Int -> World -> World
updateScopeZoom' i w
| SDL.ButtonRight `M.member` _mouseButtons (_input w) = w & wppointer %~ doScopeZoom mp
| SDL.ButtonRight `M.member` _mouseButtons (_input w)
= w & wppointer %~ doScopeZoom (w ^. input . smoothScrollAmount) mp
| otherwise = w & wppointer %~ resetscope
where
wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itScope
resetscope (ZoomScope _ _ _ defz bl) = ZoomScope (V2 0 0) 0 defz defz bl
resetscope (ZoomScope _ _ defz bl) = ZoomScope (V2 0 0) defz defz bl
resetscope otherAtt = otherAtt
mp = rotateV (w ^. wCam . camRot) $ _mousePos (_input w)
doScopeZoom :: Point2 -> Scope -> Scope
doScopeZoom mp sc = case sc ^? scopeZoomChange of
Just x
doScopeZoom :: Int -> Point2 -> Scope -> Scope
doScopeZoom scrollamount mp sc = case scrollamount of
x
| x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) $ sc
& scopeZoomChange -~ 2
| x > 5 -> (zoomInLongGun mp . zoomInLongGun mp) $ sc
& scopeZoomChange -~ 1
| x > 0 -> zoomInLongGun mp $ sc
& scopeZoomChange -~ 1
| x < -10 -> (zoomOutLongGun . zoomOutLongGun . zoomOutLongGun) $ sc
& scopeZoomChange +~ 2
| x < -5 -> (zoomOutLongGun . zoomOutLongGun) $ sc
& scopeZoomChange +~ 1
| x < 0 -> zoomOutLongGun $ sc
& scopeZoomChange +~ 1
| otherwise -> sc
_ -> sc
zoomSpeed :: Float
zoomSpeed = 39 / 40
@@ -163,7 +157,7 @@ zoomInLongGun mousep sc
sc
& scopePos .+.+~ (1 - zoomSpeed) / newzoom *.* mousep
& scopeZoom %~ (/ zoomSpeed)
| otherwise = sc & scopeZoomChange .~ 0
| otherwise = sc
where
Just currentZoom = sc ^? scopeZoom
newzoom = (sc ^?! scopeZoom) / zoomSpeed
@@ -175,7 +169,7 @@ zoomOutLongGun sc
& scopePos %~ (\p -> p +.+ (zoomSpeed-1) / currentzoom *.* p)
-- & scopePos .*.*~ 1 - ((newzoom * 2) ** zoomSpeed)
& scopeZoom *~ zoomSpeed
| otherwise = sc & scopeZoomChange .~ 0
| otherwise = sc
& scopePos .~ V2 0 0
where
Just currentzoom = sc ^? scopeZoom