Disable filtering for charmap
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@@ -42,7 +42,6 @@ preloadRender = do
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setupVertexAttribPointer 0 4 8 0
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wpColVAOname <- genObjectName
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bindVertexArrayObject $= Just wpColVAOname
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bindBuffer ArrayBuffer $= Just wpVBOname
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setupVertexAttribPointer 0 4 8 0
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setupVertexAttribPointer 1 4 8 4
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let wpVAO = VAO {_vao = wpVAOname, _vaoVBO = wpVBO}
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@@ -92,8 +91,8 @@ preloadRender = do
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>>= addTextureArray "data/texture/ayene_wooden_floor.png"
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-- bind fixed vertex data
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bindShaderBuffers [fsShad,fullscreenAlphaHalveShad] [4,4]
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framebuf2 <- setupTextureFramebuffer 600 600
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framebuf3 <- setupTextureFramebuffer 600 600
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framebuf2 <- setupTextureFramebuffer 800 600
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framebuf3 <- setupTextureFramebuffer 800 600
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rboLightingName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboLightingName
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@@ -131,7 +130,7 @@ preloadRender = do
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, _fullscreenAlphaHalveShader = fullscreenAlphaHalveShad
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, _bloomBlurShader = bloomBlurShad
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, _colorBlurShader = colorBlurShad
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, _barrelShader = barrelShad
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, _barrelShader = barrelShad
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, _grayscaleShader = grayscaleShad
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, _fbo2 = framebuf2
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, _fbo3 = framebuf3
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@@ -17,7 +17,7 @@ sizeFBOs
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-> Int -- ^ Lightmap height
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-> Int -- ^ Full width
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-> Int -- ^ Full height
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-> PreloadData a
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-> PreloadData a
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-> IO (PreloadData a)
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sizeFBOs xsize ysize xfull yfull pdata = do
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let rdata = _renderData pdata
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