Start translating shader compilation and linking to openglraw
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@@ -43,7 +43,6 @@ drawShader fs i = do
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case _shadTex fs of
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Just ShaderTexture{_textureObject = TextureObject txo
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, _textureTarget = tt }
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-- -> textureBinding Texture2D $= Just txo
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-> glBindTexture tt txo
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_ -> return ()
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glDrawArrays
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