Make weapon fail sound distinct
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@@ -60,7 +60,6 @@ itemBaseName itm = case _itType itm of
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showAttachItem :: AttachType -> Item -> String
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showAttachItem t itm = case t of
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ZOOMSCOPE -> "ZOOMSCOPE"
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-- TARGETATTACH x -> show x
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BULLETSYNTHESIZER -> "BSYNTH"
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REMOTESCREEN -> "REMOTE SCREEN " ++ show (itm ^? itUse . uaParams . apLinkedProjectile . _Just)
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HOMINGMODULE -> "HOMING MOD"
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@@ -94,8 +93,6 @@ showAutoRechargeProgress lc = case lc of
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itemNumberDisplay :: Creature -> ComposedItem -> [String]
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itemNumberDisplay cr ci = case (ci ^. cItemFunction,iu) of
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-- UseTargeting {_tgPos = mp} -> [maybe "" shortShow mp]
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-- this could be cleaner here...
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(WeaponTargetingSF,_) -> [maybe "" (const "!TARG!") (itm ^? itTargeting . itTgPos . _Just)]
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(_,UseHeld{}) -> []
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(_,UseHotkey{}) -> [showAutoRechargeProgress (_leftConsumption iu)]
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