Add lighting on walls, imperfect

This commit is contained in:
2021-03-21 11:11:44 +01:00
parent a8aa19bb18
commit e7b4e54f9a
8 changed files with 140 additions and 68 deletions
+4 -4
View File
@@ -23,12 +23,12 @@ vec4 p1 = vec4 (gl_in[0].gl_Position.xy,0,1);
vec4 p2 = vec4 (gl_in[0].gl_Position.zw,0,1);
if (isLHS (p1.xy - lightPos, p2.xy - lightPos) < 0)
{
vec4 p3 = vec4 (p1.xy,-0.2,1);
vec4 p4 = vec4 (p2.xy,-0.2,1);
vec4 p3 = vec4 (p1.xy,-0.5,1);
vec4 p4 = vec4 (p2.xy,-0.5,1);
vec4 p5 = shift(p1);
vec4 p6 = shift(p2);
vec4 p7 = vec4 (p6.xy,-0.2,1);
vec4 p8 = vec4 (p5.xy,-0.2,1);
vec4 p7 = vec4 (p6.xy,-0.5,1);
vec4 p8 = vec4 (p5.xy,-0.5,1);
vec4 a1 = perpMat * p1;
vec4 a2 = perpMat * p2;